> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyManager::Initialize

> 初始化 PartyManager 物件執行個體。

初始化 PartyManager 物件執行個體。

## 語法

```cpp theme={null}
PartyError Initialize(  
    PartyString titleId  
)  
```

### 參數

**`titleId`**   [PartyString](/zh-TW/services/playfab/multiplayer/networking/reference/typedefs)

應用程式的 PlayFab 遊戲識別碼 (Title ID)。

### 傳回值

PartyError

`c_partyErrorSuccess` (如果呼叫成功)，否則為錯誤碼。可透過 [GetErrorMessage()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 擷取錯誤碼的人類可讀形式。

## 備註

除了靜態方法 [GetSingleton()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getsingleton)、[SetMemoryCallbacks()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setmemorycallbacks)、[GetMemoryCallbacks()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getmemorycallbacks)、[SetThreadAffinityMask()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setthreadaffinitymask)、[GetThreadAffinityMask()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getthreadaffinitymask)、[SerializeNetworkDescriptor()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_serializenetworkdescriptor)、[DeserializeNetworkDescriptor()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_deserializenetworkdescriptor)、[SetWorkMode()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setworkmode) 和 [GetWorkMode()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getworkmode) 之外，必須先呼叫此方法，才能呼叫任何其他方法。在後續呼叫 [Cleanup()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_cleanup) 之前，無法再次呼叫 Initialize()。 <br /><br /> 每次呼叫 Initialize() 都應該有對應的 Cleanup() 呼叫。   <br /><br /> 使用 Microsoft Game Core 版本 Party 程式庫的應用程式，必須等候 Game Core 網路堆疊初始化之後，才能呼叫此方法。可以使用 Game Core XNetworkingGetConnectivityHint API 來判斷網路堆疊的狀態。   <br /><br /> 使用 Microsoft Game Core 版本 Party 程式庫的應用程式，必須透過 RegisterAppStateChangeNotification API 接聽應用程式狀態通知。當應用程式暫停時，應用程式必須呼叫 PartyManager::Cleanup()。當應用程式繼續時，遊戲必須等候 Game Core 網路堆疊就緒，然後呼叫 PartyManager::Initialize() 重新初始化 Party 程式庫。   <br /><br />   在 Android 平台上建置的應用程式必須確保應用程式資訊清單中包含 BLUETOOTH\_CONNECT，Party 才能監視並連線到可用的藍牙裝置。   <br /><br /> 提供的 `titleId` 必須與用來取得 PlayFab 實體識別碼和實體權杖的遊戲識別碼相同，這些實體識別碼和權杖將傳遞給 [CreateLocalUser()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser)、[CreateLocalUserWithEntityType()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype) 和 [PartyLocalUser::UpdateEntityToken()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_updateentitytoken)。

## 需求

**標頭：** Party.h

## 另請參閱

[PartyManager](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/partymanager)\
[PartyManager::CreateLocalUser](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser)\
[PartyManager::CreateLocalUserWithEntityType](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype)\
[PartyManager::Cleanup](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_cleanup)\
[PartyManager::GetSingleton](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getsingleton)\
[PartyManager::SetMemoryCallbacks](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setmemorycallbacks)\
[PartyManager::GetMemoryCallbacks](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getmemorycallbacks)\
[PartyManager::SetThreadAffinityMask](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setthreadaffinitymask)\
[PartyManager::GetThreadAffinityMask](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getthreadaffinitymask)\
[PartyManager::SerializeNetworkDescriptor](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_serializenetworkdescriptor)\
[PartyManager::DeserializeNetworkDescriptor](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_deserializenetworkdescriptor)\
[PartyLocalUser::UpdateEntityToken](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_updateentitytoken)


## Related topics

- [PartyManager::Initialize](/es/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_initialize.md)
- [PartyManager::Cleanup](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_cleanup.md)
