> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyManager::GetLocalUsers

> 取得包含所有已建立之本機使用者的陣列。

取得包含 [CreateLocalUser()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser) 或 [CreateLocalUserWithEntityType()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype) 所建立之所有本機使用者的陣列。

## 語法

```cpp theme={null}
PartyError GetLocalUsers(  
    uint32_t* userCount,  
    PartyLocalUserArray* localUsers  
)  
```

### 參數

**`userCount`**   uint32\_t\*\
*輸出*

`localUsers` 中提供的本機使用者輸出數目。

**`localUsers`**   [PartyLocalUserArray\*](/zh-TW/services/playfab/multiplayer/networking/reference/typedefs)\
*程式庫配置的輸出陣列，大小為 `*userCount`*

程式庫配置的輸出陣列，包含本機使用者。

### 傳回值

PartyError

`c_partyErrorSuccess` (如果呼叫成功)，否則為錯誤碼。可透過 [GetErrorMessage()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 擷取錯誤碼的人類可讀形式。

## 備註

一旦 [PartyManager::StartProcessingStateChanges()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges) 提供了 [PartyDestroyLocalUserCompletedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partydestroylocalusercompletedstatechange)，本機使用者就不會再出現在此方法所傳回的陣列中。 <br /><br /> 每當遊戲呼叫 PartyManager::StartProcessingStateChanges()，或 CreateLocalUser() 或 CreateLocalUserWithEntityType() 傳回成功時，傳回之陣列的記憶體就會失效。

## 需求

**標頭：** Party.h

## 另請參閱

[PartyManager](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/partymanager)\
[PartyManager::CreateLocalUser](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser)\
[PartyManager::CreateLocalUserWithEntityType](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype)\
[PartyManager::DestroyLocalUser](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_destroylocaluser)\
[PartyDestroyLocalUserCompletedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partydestroylocalusercompletedstatechange)


## Related topics

- [PartyManager::DestroyLocalUser](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_destroylocaluser.md)
- [PartyManager::CreateLocalUser](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser.md)
- [PartyLocalUser](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser.md)
- [PartyManager::CreateLocalUserWithEntityType](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype.md)
- [PartyNetwork::GetLocalUsers](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getlocalusers.md)
