> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyManager::FinishProcessingStateChanges

> 傳回正在處理的 PartyStateChange 陣列。

傳回正在處理的 PartyStateChange 陣列。

## 語法

```cpp theme={null}
PartyError FinishProcessingStateChanges(  
    uint32_t stateChangeCount,  
    PartyStateChangeArray stateChanges  
)  
```

### 參數

**`stateChangeCount`**   uint32\_t

`stateChanges` 所指定清單中提供的變更數目，這些變更先前由 [StartProcessingStateChanges()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges) 傳回，現在已由遊戲處理。

**`stateChanges`**   [PartyStateChangeArray](/zh-TW/services/playfab/multiplayer/networking/reference/typedefs)\
*大小為 `stateChangeCount` 的輸入陣列*

先前由 [StartProcessingStateChanges()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges) 傳回且現在已由遊戲處理的變更陣列。

### 傳回值

PartyError

`c_partyErrorSuccess` (如果呼叫成功)，否則為錯誤碼。可透過 [GetErrorMessage()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 擷取錯誤碼的人類可讀形式。

## 備註

此方法會通知 Party 程式庫，先前呼叫 [StartProcessingStateChanges()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges) 所回報的狀態變更現在已由遊戲處理，因此可以回收其相關聯的資源。您可以使用任意數目的狀態變更呼叫 FinishProcessingStateChanges()。StartProcessingStateChanges() 傳回的每個狀態變更都必須恰好傳回給 FinishProcessingStateChanges() 一次，但可以不依順序傳回，也可以與其他 StartProcessingStateChanges() 呼叫的狀態變更交錯。即使在後續的 StartProcessingStateChanges() 呼叫期間保留狀態變更，所有 getter 傳回的 Party 程式庫狀態也會繼續前進，可能不再反映所保留之狀態變更所參考的相同狀態。 <br /><br /> 與特定狀態變更相關聯的任何資源，保證在狀態變更傳回給 FinishProcessingStateChanges() 之前保持有效。   <br /><br /> 為了獲得最佳結果，您應該盡量縮短呼叫 FinishProcessingStateChanges() 之前處理狀態變更所花費的時間。

## 需求

**標頭：** Party.h

## 另請參閱

[PartyManager](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/partymanager)\
[PartyStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partystatechange)\
[PartyManager::StartProcessingStateChanges](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges)


## Related topics

- [PartyManager::StartProcessingStateChanges](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges.md)
- [PartyStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partystatechange.md)
- [PartyLeaveNetworkCompletedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partyleavenetworkcompletedstatechange.md)
- [PartyManager::DestroyLocalUser](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_destroylocaluser.md)
- [PartyDestroyLocalUserCompletedStateChange](/zh-TW/services/playfab/multiplayer/networking/reference/structs/partydestroylocalusercompletedstatechange.md)
