> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalEndpoint::FlushMessages

> 強制此本機端點傳送至指定端點的所有佇列中訊息盡快傳送，不論其合併設定為何。

強制此本機端點傳送至指定端點的所有佇列中訊息盡快傳送，不論其合併設定為何。

## 語法

```cpp theme={null}
PartyError FlushMessages(  
    uint32_t targetEndpointCount,  
    PartyEndpointArray targetEndpoints  
)  
```

### 參數

**`targetEndpointCount`**   uint32\_t

目前會忽略此參數。`targetEndpoints` 陣列中的目標端點數目。

**`targetEndpoints`**   [PartyEndpointArray](/zh-TW/services/playfab/multiplayer/networking/reference/typedefs)\
*大小為 `targetEndpointCount` 的輸入陣列*

目前會忽略此參數。包含 `targetEndpointCount` 個項目的目標 PartyEndpoint 物件指標陣列。此本機端點的訊息 (直到並包括傳送至陣列中任何端點的最新訊息) 將會盡快傳輸。

### 傳回值

PartyError

`c_partyErrorSuccess` (如果排清訊息成功)，否則為錯誤碼。可透過 [PartyManager::GetErrorMessage()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 擷取錯誤碼的人類可讀形式。

## 備註

在 [SendMessage()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/methods/partylocalendpoint_sendmessage) 呼叫中指定 [PartySendMessageOptions::CoalesceOpportunistically](/zh-TW/services/playfab/multiplayer/networking/reference/enums/partysendmessageoptions) 或 [PartySendMessageOptions::AlwaysCoalesceUntilFlushed](/zh-TW/services/playfab/multiplayer/networking/reference/enums/partysendmessageoptions) 時，訊息可能不會立即傳輸，而是與其他訊息合併。這種合併可以提高頻寬效率，但可能會犧牲感知的延遲。此方法可讓遊戲手動強制這類合併的訊息盡快開始傳輸。 <br /><br /> 目前此方法會忽略 `targetEndpoints` 參數，並強制此本機端點的所有佇列中訊息盡快傳輸。

## 需求

**標頭：** Party.h

## 另請參閱

[PartyLocalEndpoint](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/partylocalendpoint)\
[PartyLocalEndpoint::SendMessage](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/methods/partylocalendpoint_sendmessage)\
[PartySendMessageOptions](/zh-TW/services/playfab/multiplayer/networking/reference/enums/partysendmessageoptions)


## Related topics

- [PartyLocalEndpoint::SendMessage](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/methods/partylocalendpoint_sendmessage.md)
- [PartySendMessageOptions](/zh-TW/services/playfab/multiplayer/networking/reference/enums/partysendmessageoptions.md)
- [PartyNetwork::DestroyEndpoint](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_destroyendpoint.md)
- [傳輸選項](/zh-TW/services/playfab/multiplayer/networking/transport-options.md)
- [PartyLocalEndpoint](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/partylocalendpoint.md)
