> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalChatControl::GetAudioInputMuted

> 提供使用者的音訊輸入是否處於靜音狀態。

提供使用者的音訊輸入是否處於靜音狀態。

## 語法

```cpp theme={null}
PartyError GetAudioInputMuted(  
    PartyBool* muted  
)  
```

### 參數

**`muted`**   [PartyBool\*](/zh-TW/services/playfab/multiplayer/networking/reference/typedefs)\
*輸出*

如果已靜音則為 true，否則為 false。

### 傳回值

PartyError

`c_partyErrorSuccess` (如果呼叫成功)，否則為錯誤碼。可透過 [PartyManager::GetErrorMessage()](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage) 擷取錯誤碼的人類可讀形式。

## 備註

靜音會決定是否從聊天控制項的音訊輸入擷取音訊資料，並根據設定的關係傳送給適當的聊天控制項。音訊輸入靜音時，無論設定了哪些關係，都不會擷取任何音訊資料。靜音不會停止傳出的文字訊息，也不會停止呼叫 SynthesizeTextToSpeech() 所產生的音訊。

## 需求

**標頭：** Party.h

## 另請參閱

[PartyLocalChatControl](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol)


## Related topics

- [PartyLocalChatControl::SetAudioInputMuted](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudioinputmuted.md)
- [PartyLocalChatControl::GetIncomingAudioMuted](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getincomingaudiomuted.md)
- [PartyLocalChatControl::SetIncomingAudioMuted](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setincomingaudiomuted.md)
- [PartyLocalChatControl::GetAudioInput](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudioinput.md)
- [PartyLocalChatControl::SetAudioInput](/zh-TW/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudioinput.md)
