> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayer 類別

> PlayFabMultiplayer 成員

# PlayFabMultiplayer 類別

```csharp theme={null}
public class PlayFabMultiplayer
```

## 公用成員

| 名稱 | 描述 |
| - | - |
| [PlayFabMultiplayer](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/PlayFabMultiplayer)() | 預設建構函式。 |
| static [IsInitialized](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/IsInitialized) \{ get; } | 如果程式庫已初始化，則傳回 true。 |
| static [LogLevel](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LogLevel) \{ get; set; } | 取得或設定目前啟用的記錄量。 |
| const [LobbyClientRequestedSearchResultCountUpperLimit](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyClientRequestedSearchResultCountUpperLimit) | 用戶端實體呼叫者在執行 [`FindLobbies`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 作業時可要求的搜尋結果數目上限。 |
| const [LobbyMaxLobbyPropertyCount](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxLobbyPropertyCount) | 可為大廳儲存且不屬於任何特定成員的並行屬性數目上限。 |
| const [LobbyMaxMemberCountLowerLimit](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberCountLowerLimit) | [`MaxMemberCount`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/MaxMemberCount) 和 [`MaxMemberCount`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/MaxMemberCount) 允許的最小值。 |
| const [LobbyMaxMemberCountUpperLimit](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberCountUpperLimit) | [`MaxMemberCount`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/MaxMemberCount) 和 [`MaxMemberCount`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/MaxMemberCount) 允許的最大值。 |
| const [LobbyMaxMemberPropertyCount](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberPropertyCount) | 大廳中每個成員允許的並行屬性數目上限。 |
| const [LobbyMaxSearchPropertyCount](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxSearchPropertyCount) | 可為大廳儲存的並行搜尋屬性數目上限。 |
| static event [OnAddMemberCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnAddMemberCompleted) | 新增成員作業完成時觸發的事件。 |
| static event [OnError](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnError) | 呼叫其他 API 發生錯誤時觸發的事件，用於偵錯用途。 |
| static event [OnForceRemoveMemberCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted) | 強制移除成員作業完成時觸發的事件。 |
| static event [OnLobbyCreateAndJoinCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyCreateAndJoinCompleted) | 先前對 [`CreateAndJoinLobby`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby) 的呼叫完成時觸發的事件。 |
| static event [OnLobbyDisconnected](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyDisconnected) | 用戶端與大廳中斷連線時觸發的事件。 |
| static event [OnLobbyFindLobbiesCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyFindLobbiesCompleted) | 先前呼叫 [`FindLobbies`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 所啟動的作業完成時觸發的事件。 |
| static event [OnLobbyInviteListenerStatusChanged](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged) | 邀請接聽程式的狀態變更時觸發的事件。 |
| static event [OnLobbyInviteReceived](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteReceived) | 此用戶端上的實體收到大廳邀請時觸發的事件。 |
| static event [OnLobbyJoinArrangedLobbyCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted) | 先前呼叫 [`JoinArrangedLobby`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby) 所啟動的作業完成時觸發的事件。 |
| static event [OnLobbyJoinCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinCompleted) | 先前呼叫 [`JoinLobby`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby) 所啟動的作業完成時觸發的事件。 |
| static event [OnLobbyLeaveCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyLeaveCompleted) | 先前呼叫 [`Leave`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/Leave) 所啟動的作業完成時觸發的事件。 |
| static event [OnLobbyMemberAdded](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded) | PlayFab 實體以成員身分加入大廳時觸發的事件。 |
| static event [OnLobbyMemberRemoved](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberRemoved) | PlayFab 實體的成員身分從大廳中移除時觸發的事件。 |
| static event [OnLobbyPostUpdateCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyPostUpdateCompleted) | 先前呼叫 [`PostUpdate`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdate) 所啟動的作業完成時觸發的事件。 |
| static event [OnLobbySendInviteCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbySendInviteCompleted) | 先前呼叫 [`SendInvite`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/SendInvite) 所啟動的作業完成時觸發的事件。 |
| static event [OnLobbyUpdated](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyUpdated) | 大廳更新時觸發的事件。 |
| static event [OnMatchmakingTicketCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketCompleted) | 配對票證狀態完成時觸發的事件 |
| static event [OnMatchmakingTicketStatusChanged](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketStatusChanged) | 配對票證狀態變更時觸發的事件。 |
| static [CreateAndJoinLobby](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby)(…) | 建立新的大廳，並將建立大廳的 PlayFab 實體加入其中。(2 個方法) |
| static [CreateMatchmakingTicket](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateMatchmakingTicket)(…) | 為一或多個本機使用者建立配對票證。(3 個方法) |
| static [FindLobbies](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies)(…) | 代表本機使用者搜尋大廳。(2 個方法) |
| static [GetLobbyInviteListenerStatus](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/GetLobbyInviteListenerStatus)(…) | 擷取實體邀請接聽程式的狀態。(2 個方法) |
| static [Initialize](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Initialize)() | 初始化 PlayFab Multiplayer 程式庫的執行個體。 |
| static [JoinArrangedLobby](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby)(…) | 使用其他服務 (例如配對) 提供的安排字串加入大廳。如果尚未有任何人加入大廳，則會使用設定參數初始化大廳。(2 個方法) |
| static [JoinLobby](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby)(…) | 以本機 PlayFab 實體的身分加入大廳。(2 個方法) |
| static [JoinMatchmakingTicketFromId](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinMatchmakingTicketFromId)(…) | 使用票證識別碼和佇列名稱，將一或多個本機使用者加入配對票證。(2 個方法) |
| static [ProcessLobbyStateChanges](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/ProcessLobbyStateChanges)() | 觸發自上次此類呼叫以來所有與大廳相關的 PlayFabMultiplayer.OnLobby\* 事件。 |
| static [ProcessMatchmakingStateChanges](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/ProcessMatchmakingStateChanges)() | 觸發自上次此類呼叫以來所有與大廳相關的 PlayFabMultiplayer.OnMatchmaking\* 事件。 |
| static [SetEntityToken](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/SetEntityToken)(…) | 設定代表實體執行程式庫動作時，用於驗證的權杖。如果先前已為該實體設定權杖，則會取代其先前的權杖。(2 個方法) |
| static [StartListeningForLobbyInvites](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StartListeningForLobbyInvites)(…) | 啟用指定實體的 Lobby 邀請接聽程式。(2 個方法) |
| static [StopListeningForLobbyInvites](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StopListeningForLobbyInvites)(…) | 停用指定實體的 Lobby 邀請接聽程式。(2 個方法) |
| static [Uninitialize](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Uninitialize)() | 立即回收與所有 Multiplayer 程式庫物件相關聯的所有資源。 |
| delegate [OnAddMemberCompletedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnAddMemberCompleted) | 先前呼叫 [`AddMember`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/AddMember) 所啟動的作業完成時的處理常式 |
| delegate [OnErrorEventHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnError) | 呼叫其他 API 發生錯誤時的處理常式，用於偵錯用途。 |
| delegate [OnForceRemoveMemberCompletedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted) | 先前呼叫 [`ForceRemoveMember`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ForceRemoveMember) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbyCreateAndJoinCompletedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyCreateAndJoinCompleted) | 先前呼叫 [`CreateAndJoinLobby`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbyDisconnectedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyDisconnected) | 用戶端與大廳中斷連線時的處理常式。 |
| delegate [OnLobbyFindLobbiesCompletedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyFindLobbiesCompleted) | 先前呼叫 [`FindLobbies`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbyInviteListenerStatusChangedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged) | 邀請接聽程式的狀態變更時的處理常式。 |
| delegate [OnLobbyInviteReceivedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteReceived) | 此用戶端上的實體收到大廳邀請時的處理常式。 |
| delegate [OnLobbyJoinArrangedLobbyCompletedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted) | 先前呼叫 [`JoinArrangedLobby`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbyJoinCompletedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinCompleted) | 先前呼叫 [`JoinLobby`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbyLeaveCompletedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyLeaveCompleted) | 先前呼叫 [`Leave`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/Leave) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbyMemberAddedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded) | 本機 PlayFab 實體以成員身分加入大廳時的處理常式。 |
| delegate [OnLobbyMemberRemovedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberRemoved) | PlayFab 實體的成員身分從大廳中移除時的處理常式。 |
| delegate [OnLobbyPostUpdateCompletedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyPostUpdateCompleted) | 先前呼叫 [`PostUpdate`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdate) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbySendInviteCompletedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbySendInviteCompleted) | 先前呼叫 [`SendInvite`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/SendInvite) 所啟動的作業完成時的處理常式。 |
| delegate [OnLobbyUpdatedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyUpdated) | 大廳更新時的處理常式。 |
| delegate [OnMatchmakingTicketCompletedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketCompleted) | 配對票證狀態變更時的處理常式。 |
| delegate [OnMatchmakingTicketStatusChangedHandler](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketStatusChanged) | 配對票證狀態變更時的處理常式。 |
| class [PlayFabMultiplayerServer](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview) | 所有伺服器大廳功能的類別。 |

## 另請參閱

* namespace [PlayFab.Multiplayer](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [PlayFab Multiplayer Unity 外掛程式概觀](/zh-TW/services/playfab/multiplayer/lobby/lobby-matchmaking-sdks/multiplayer-unity-overview.md)
- [PlayFabMultiplayerServer 類別](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview.md)
- [PlayFabMultiplayerManager 類別](/zh-TW/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PlayFabMultiplayerErrorArgs](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayerErrorArgs/overview.md)
- [PlayFab Multiplayer Unity SDK](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/index.md)
