> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerServer.JoinLobbyAsServer 方法

> 本文件說明 PlayFabMultiplayer.PlayFabMultiplayerServer.JoinLobbyAsServer。

# PlayFabMultiplayer.PlayFabMultiplayerServer.JoinLobbyAsServer

## PlayFabMultiplayer.PlayFabMultiplayerServer.JoinLobbyAsServer 方法 (1/2)

以伺服器身分加入用戶端擁有的大廳。

```csharp theme={null}
public static Lobby JoinLobbyAsServer(PFEntityKey server, string connectionString, 
    LobbyServerJoinConfiguration configuration)
```

| 參數 | 描述 |
| - | - |
| server | 加入大廳之伺服器的 PlayFab 實體索引鍵。其實體類型必須是 "game\_server"。 |
| connectionString | 伺服器用來加入大廳的連線字串。 |
| configuration | 加入大廳時要儲存的初始伺服器擁有資料。 |

### 傳回值 (1/2)

輸出大廳物件，可用來將作業排入佇列，以便在此作業完成時立即執行。

### 備註 (1/2)

JoinLobbyAsServer() 是非同步作業。此方法執行完成不一定代表作業完成。

成功完成時，遊戲會收到 [LobbyUpdatedStateChange](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) (已適當填入 `LobbyUpdatedStateChange.serverUpdate` 成員)，以及 [OnJoinLobbyAsServerCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted)，其 `OnJoinLobbyAsServerCompleted.result` 欄位設為 [Success](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyError/Success)。

完成失敗時，遊戲會收到 [OnJoinLobbyAsServerCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted)，其 `OnJoinLobbyAsServerCompleted.result` 欄位設為失敗錯誤碼。

JoinLobbyAsServer() 作業僅限於使用連線的用戶端擁有大廳。

***

## PlayFabMultiplayer.PlayFabMultiplayerServer.JoinLobbyAsServer 方法 (2/2)

以伺服器身分加入用戶端擁有的大廳。

```csharp theme={null}
public static Lobby JoinLobbyAsServer(PlayFabAuthenticationContext server, string connectionString, 
    LobbyServerJoinConfiguration configuration)
```

| 參數 | 描述 |
| - | - |
| server | 加入大廳之伺服器的 PlayFab 實體索引鍵。其實體類型必須是 "game\_server"。 |
| connectionString | 伺服器用來加入大廳的連線字串。 |
| configuration | 加入大廳時要儲存的初始伺服器擁有資料。 |

### 傳回值 (2/2)

輸出大廳物件，可用來將作業排入佇列，以便在此作業完成時立即執行。

### 備註 (2/2)

JoinLobbyAsServer() 是非同步作業。此方法執行完成不一定代表作業完成。

成功完成時，遊戲會收到 [LobbyUpdatedStateChange](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) (已適當填入 `LobbyUpdatedStateChange.serverUpdate` 成員)，以及 [OnJoinLobbyAsServerCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted)，其 `OnJoinLobbyAsServerCompleted.result` 欄位設為 [Success](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyError/Success)。

完成失敗時，遊戲會收到 [OnJoinLobbyAsServerCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted)，其 `OnJoinLobbyAsServerCompleted.result` 欄位設為失敗錯誤碼。

此作業僅限於使用連線的用戶端擁有大廳。

## 另請參閱

* class [Lobby](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview)
* class [LobbyServerJoinConfiguration](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerJoinConfiguration/overview)
* class [PlayFabMultiplayerServer](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview)
* namespace [PlayFab.Multiplayer](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [PlayFabMultiplayerServer 類別](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview.md)
- [PlayFabMultiplayerServer.OnJoinLobbyAsServerCompleted 事件](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted.md)
- [PlayFabMultiplayerServer.OnServerLobbyLeaveAsServerCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted.md)
- [PlayFabMultiplayerServer.OnServerLobbyClaimCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted.md)
- [PlayFabMultiplayerServer.OnServerLobbyDeleteCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted.md)
