> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# ClaimServerLobby

> ClaimServerLobby

# PlayFabMultiplayer.PlayFabMultiplayerServer.ClaimServerLobby

## 方法 (1/2)

宣告既有伺服器大廳的擁有權。

```csharp theme={null}
public static Lobby ClaimServerLobby(PFEntityKey server, string lobbyId)
```

| 參數 | 描述 |
| - | - |
| server | 建立大廳之遊戲伺服器的 PlayFab 實體索引鍵。其實體類型必須是 "game\_server"。 |
| lobbyId | 要宣告之大廳的識別碼。 |

## 傳回值 (1/2)

輸出大廳物件，可用來將作業排入佇列，以便在此作業完成時立即執行。

## 備註 (1/2)

這是非同步作業。成功完成時，遊戲會收到 [`OnServerLobbyClaimCompleted`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted)，其 `OnServerLobbyClaimCompleted.result` 欄位設為 [`Success`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyError/Success)。完成失敗時，遊戲會收到 [`OnServerLobbyClaimCompleted`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted)，其 `OnServerLobbyClaimCompleted.result` 欄位設為失敗錯誤碼。

雖然此方法存在於統一的跨平台標頭中，但僅針對 Windows 和 XBOX 實作。在其他平台上，此方法會傳回錯誤。

***

## 方法 (2/2)

宣告既有伺服器大廳的擁有權。

```csharp theme={null}
public static Lobby ClaimServerLobby(PlayFabAuthenticationContext server, string lobbyId)
```

| 參數 | 描述 |
| - | - |
| server | 建立大廳之遊戲伺服器的 PlayFab 實體索引鍵。其實體類型必須是 "game\_server"。 |
| lobbyId | 要宣告之大廳的識別碼。 |

## 傳回值 (2/2)

輸出大廳物件，可用來將作業排入佇列，以便在此作業完成時立即執行。

## 備註 (2/2)

這是非同步作業。成功完成時，遊戲會收到 [`OnServerLobbyClaimCompleted`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted)，其 `OnServerLobbyClaimCompleted.result` 欄位設為 [`Success`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyError/Success)。完成失敗時，遊戲會收到 [`OnServerLobbyClaimCompleted`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted)，其 `OnServerLobbyClaimCompleted.result` 欄位設為失敗錯誤碼。

雖然此方法存在於統一的跨平台標頭中，但僅針對 Windows 和 XBOX 實作。在其他平台上，此方法會傳回錯誤。

## 另請參閱

* class [Lobby](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview)
* class [PFEntityKey](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview)
* class [PlayFabMultiplayerServer](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview)
* namespace [PlayFab.Multiplayer](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [PlayFabMultiplayerServer.OnServerLobbyClaimCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted.md)
- [PFLobbyClaimServerLobbyCompletedStateChange](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange.md)
- [PlayFabMultiplayerServer 類別](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview.md)
- [CreateAndClaimServerLobby](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby.md)
- [PFMultiplayerClaimServerLobby](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerclaimserverlobby.md)
