> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# LobbyServerDataUpdate.NewServer

> LobbyServerDataUpdate.NewServer

# LobbyServerDataUpdate.NewServer 屬性

選用的新伺服器，將與用戶端擁有的大廳建立關聯。

```csharp theme={null}
public PFEntityKey NewServer { get; set; }
```

## 備註

如果指定，此實體必須是 game\_server 實體。

一個大廳一次只能與一部伺服器建立關聯。在此設定新伺服器會取代大廳中目前相關聯的伺服器。

## 另請參閱

* class [PFEntityKey](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview)
* class [LobbyServerDataUpdate](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/overview)
* namespace [PlayFab.Multiplayer](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [LobbyServerDataUpdate 類別](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/overview.md)
- [LobbyServerDataUpdate method](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/LobbyServerDataUpdate.md)
- [LobbyServerDataUpdate.SearchProperties](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/SearchProperties.md)
- [PFLobbyServerDataUpdate](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyserverdataupdate.md)
- [Lobby.PostUpdateAsServer](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer.md)
