> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Lobby.TryGetServer

> Lobby.TryGetServer

# Lobby.TryGetServer 方法

嘗試取得大廳目前的伺服器。如果此大廳沒有伺服器，則傳回 false 並將 server 設定為 null。

```csharp theme={null}
public bool TryGetServer(out PFEntityKey server)
```

| 參數 | 描述 |
| - | - |
| server | 輸出的大廳伺服器實體。 |

## 傳回值

如果找到伺服器，則為 true；否則為 false

## 備註

如果此大廳物件是透過呼叫 [PlayFabMultiplayerServer.JoinLobbyAsServer](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer) 加入的，則在 `PlayFabMultiplayerServer.ProcessServerLobbyStateChanges` 提供 `OnJoinLobbyAsServerCompleted result` 欄位設定為 true 的 [PlayFabMultiplayerServer.OnJoinLobbyAsServerCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted) 之前，此方法會傳回 false，且 server 為 null。如果以伺服器身分加入大廳成功，保證在 `PlayFabMultiplayerServer.ProcessServerLobbyStateChanges` 提供 [PlayFabMultiplayerServer.OnJoinLobbyAsServerCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted) 時已填入此欄位。

## 另請參閱

* class [PFEntityKey](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview)
* class [Lobby](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview)
* namespace [PlayFab.Multiplayer](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [Lobby.TryGetOwner](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/TryGetOwner.md)
- [PFLobbyGetServer](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetserver.md)
- [Lobby.GetServerProperties](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetServerProperties.md)
- [PFLobbyGetServerProperty](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetserverproperty.md)
- [Lobby.GetServerConnectionStatus](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetServerConnectionStatus.md)
