> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Lobby.ForceRemoveMember

> Lobby.ForceRemoveMember

# Lobby.ForceRemoveMember 方法

從大廳中強制移除實體。

```csharp theme={null}
public void ForceRemoveMember(PFEntityKey targetMember, bool preventRejoin)
```

| 參數 | 描述 |
| - | - |
| targetMember | 要強制移除的成員。 |
| preventRejoin | 表示 *targetMember* 在被移除後是否會被禁止重新加入大廳的旗標。 |

## 備註

這是一項非同步作業。成功完成時，遊戲會收到 [`OnLobbyMemberRemoved`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberRemoved) 事件，接著收到 `OnForceRemoveMemberCompleted result` 欄位設定為 [`Success`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyError/Success) 的 [`OnForceRemoveMemberCompleted`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted) 事件。 失敗完成時，遊戲會收到 `OnForceRemoveMemberCompleted result` 欄位設定為失敗錯誤碼的 [`OnForceRemoveMemberCompleted`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted)。

此大廳中的其中一個本機 PlayFab 實體必須是擁有者，此作業才會成功。如果起始此作業的本機擁有實體在作業進行期間失去其擁有者狀態，作業將以非同步方式失敗。

這是一項非同步作業。在非同步作業成功完成並產生 [`OnLobbyMemberRemoved`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberRemoved) 事件之前，透過此方法移除的成員不會從 [`GetMembers`](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetMembers) 所傳回的清單中移除。

## 另請參閱

* class [PFEntityKey](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview)
* class [Lobby](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview)
* namespace [PlayFab.Multiplayer](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [PFLobbyForceRemoveMemberCompletedStateChange](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyforceremovemembercompletedstatechange.md)
- [PFLobbyForceRemoveMember](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyforceremovemember.md)
- [PlayFabMultiplayer.OnForceRemoveMemberCompleted](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted.md)
- [GetMemberConnectionStatus](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetMemberConnectionStatus.md)
- [Lobby](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview.md)
