> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyForceRemoveMemberCompletedStateChange

> PlayFab Multiplayer ForceRemoveMemberCompleted 狀態變更的詳細資料，在大廳擁有者完成強制移除成員時傳遞。

*ForceRemoveMemberCompleted* 類型狀態變更的特定資訊。

## 語法

```cpp theme={null}
struct PFLobbyForceRemoveMemberCompletedStateChange : PFLobbyStateChange {  
    HRESULT result;  
    PFLobbyHandle lobby;  
    PFEntityKey targetMember;  
    void* asyncContext;  
}  
```

### 成員

**`result`**   HRESULT

表示 ForceRemoveMember 作業的結果。

可透過 [PFMultiplayerGetErrorMessage()](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage) 擷取此結果的人類可讀形式。

**`lobby`**   PFLobbyHandle\
*不得為 null*

提供給與此狀態變更相關聯之呼叫的 lobby。

**`targetMember`**   [PFEntityKey](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/pfentitykey_clientsdk)

提供給與此狀態變更相關聯之呼叫的成員實體。

**`asyncContext`**   void\*

提供給與此狀態變更相關聯之呼叫的非同步內容。

## 需求

**標頭：** PFLobby.h

## 另請參閱

[PFLobby 成員](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFLobbyForceRemoveMember](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyforceremovemember.md)
- [PFLobbyStateChangeType](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbystatechangetype.md)
- [PFLobbyAddMemberCompletedStateChange](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyaddmembercompletedstatechange.md)
- [Lobby.ForceRemoveMember](/zh-TW/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ForceRemoveMember.md)
- [PFLobbyMemberRemovedStateChange](/zh-TW/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbymemberremovedstatechange.md)
