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# PFMultiplayerServerPingQosServersResult

> PFMultiplayerServerPingQosServersAsync 的彙總結果。區域會依 latencyMs 遞增排序；無法連線的區域 (latencyMs == UINT32_MAX) 會出現在最後。

PFMultiplayerServerPingQosServersAsync 的彙總結果。區域會依 latencyMs 遞增排序；無法連線的區域 (latencyMs == UINT32\_MAX) 會出現在最後。

## 語法

```cpp theme={null}
typedef struct PFMultiplayerServerPingQosServersResult {  
    uint32_t regionCount;  
    PFMultiplayerServerQosResult const* regions;  
} PFMultiplayerServerPingQosServersResult;  
```

### 成員

**`regionCount`**   uint32\_t

regions 陣列中的項目數目。

**`regions`**   [PFMultiplayerServerQosResult](/zh-TW/services/playfab/api-references/c/pfmultiplayerserverqos/structs/pfmultiplayerserverqosresult) const\*<br />*may be nullptr*

排序後的區域結果。當 regionCount 為 0 時為 NULL。指標陣列 (所有產生的 PlayFab C 結構都使用指標陣列慣例)。

## 需求

**標頭：** PFMultiplayerServerQoS.h

## 另請參閱

[PFMultiplayerServerQoS 成員](/zh-TW/services/playfab/api-references/c/pfmultiplayerserverqos/pfmultiplayerserverqos_members)


## Related topics

- [PFMultiplayerServerPingQosServersGetResult](/zh-TW/services/playfab/api-references/c/pfmultiplayerserverqos/functions/pfmultiplayerserverpingqosserversgetresult.md)
- [服務 C API 概觀 - PFMultiplayerServerQoS.h](/zh-TW/services/playfab/api-references/c/pfmultiplayerserverqos/pfmultiplayerserverqos_members.md)
- [PFMultiplayerServerPingQosServersAsync](/zh-TW/services/playfab/api-references/c/pfmultiplayerserverqos/functions/pfmultiplayerserverpingqosserversasync.md)
- [PFMultiplayerServerPingQosServersGetResultSize](/zh-TW/services/playfab/api-references/c/pfmultiplayerserverqos/functions/pfmultiplayerserverpingqosserversgetresultsize.md)
- [PFMultiplayerServerQosResult](/zh-TW/services/playfab/api-references/c/pfmultiplayerserverqos/structs/pfmultiplayerserverqosresult.md)
