> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFEventPipelineUpdateConfiguration

> 更新現有的管線設定。

更新現有的管線設定。

## 語法

```cpp theme={null}
HRESULT PFEventPipelineUpdateConfiguration(  
    PFEventPipelineHandle eventPipelineHandle,  
    PFEventPipelineConfig eventPipelineConfig  
)  
```

### 參數

**`eventPipelineHandle`**   PFEventPipelineHandle

要新增上傳實體的現有 EventPipeline 控制代碼。

**`eventPipelineConfig`**   [PFEventPipelineConfig](/zh-TW/services/playfab/api-references/c/pfeventpipeline/structs/pfeventpipelineconfig)

包含事件管線新設定的結構。

### 傳回值

類型：HRESULT

此 API 作業的結果代碼。可能的值為 S\_OK、E\_PF\_NOT\_INITIALIZED 或 E\_FAIL。

## 需求

**標頭：** PFEventPipeline.h

## 另請參閱

[PFEventPipeline 成員](/zh-TW/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members)


## Related topics

- [PlayFab Services SDK - 事件管線](/zh-TW/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [事件管線教學課程](/zh-TW/services/playfab/sdks/c/event-pipeline/eventpipeline-tutorial.md)
- [服務 C API 概觀 - PFEventPipeline.h](/zh-TW/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)
- [PFEventPipelineEmitEvent](/zh-TW/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelineemitevent.md)
- [PFEventPipelineConfig](/zh-TW/services/playfab/api-references/c/pfeventpipeline/structs/pfeventpipelineconfig.md)
