> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFEventPipelineEmitEvent

> 將事件新增至管線的緩衝區以供上傳。API 會同步傳回，而事件會根據管線在背景中上傳。

將事件新增至管線的緩衝區以供上傳。API 會同步傳回，而事件會根據管線設定在背景中上傳。

## 語法

```cpp theme={null}
HRESULT PFEventPipelineEmitEvent(  
    PFEventPipelineHandle eventPipelineHandle,  
    PFEvent event  
)  
```

### 參數

**`eventPipelineHandle`**   PFEventPipelineHandle

要提交事件的 EventPipeline。

**`event`**   [PFEvent](/zh-TW/services/playfab/api-references/c/pfeventpipeline/structs/pfevent)

要上傳的事件。

### 傳回值

類型：HRESULT

此 API 作業的結果代碼。可能的值為 S\_OK、E\_PF\_NOT\_INITIALIZED 或 E\_FAIL。

## 需求

**標頭：** PFEventPipeline.h

## 另請參閱

[PFEventPipeline 成員](/zh-TW/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members)


## Related topics

- [PFEventPipelineBatchUploadFailedEventHandler](/zh-TW/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinebatchuploadfailedeventhandler.md)
- [服務 C API 概觀 - PFEventPipeline.h](/zh-TW/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)
- [事件管線教學課程](/zh-TW/services/playfab/sdks/c/event-pipeline/eventpipeline-tutorial.md)
- [PlayFab Services SDK - 事件管線](/zh-TW/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [PFEventPipelineConfig](/zh-TW/services/playfab/api-references/c/pfeventpipeline/structs/pfeventpipelineconfig.md)
