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# PFEventPipelineDuplicateHandle

> 複製 PFEventPipelineHandle。

複製 PFEventPipelineHandle。

## 語法

```cpp theme={null}
HRESULT PFEventPipelineDuplicateHandle(  
    PFEventPipelineHandle eventPipelineHandle,  
    PFEventPipelineHandle* duplicatedEventPipelineHandle  
)  
```

### 參數

**`eventPipelineHandle`**   PFEventPipelineHandle

要複製的 EventPipeline 控制代碼。

**`duplicatedEventPipelineHandle`**   PFEventPipelineHandle\*<br />*output*

TBD

### 傳回值

類型：HRESULT

此 API 作業的結果代碼。

## 備註

複製的控制代碼和原始控制代碼在不再需要時，都必須使用 PFEventPipelineCloseHandle 關閉。

## 需求

**標頭：** PFEventPipeline.h

## 另請參閱

[PFEventPipeline 成員](/zh-TW/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members)


## Related topics

- [PlayFab Services SDK - 事件管線](/zh-TW/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [服務 C API 概觀 - PFEventPipeline.h](/zh-TW/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)
- [PFEventPipelineCloseHandle](/zh-TW/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelineclosehandle.md)
- [PFEventPipelineCreatePlayStreamPipelineHandle](/zh-TW/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreateplaystreampipelinehandle.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithEntity](/zh-TW/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithentity.md)
