> ## Documentation Index
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# PFEventPipelineAddUploadingEntity

> 將實體新增至現有的管線。所有發出的事件都會連結至此實體。

將實體新增至現有的管線。所有發出的事件都會連結至此實體。

## 語法

```cpp theme={null}
HRESULT PFEventPipelineAddUploadingEntity(  
    PFEventPipelineHandle eventPipelineHandle,  
    PFEntityHandle entityHandle  
)  
```

### 參數

**`eventPipelineHandle`**   PFEventPipelineHandle

要新增上傳實體的現有 EventPipeline 控制代碼。

**`entityHandle`**   PFEntityHandle

其權杖將用於在背景中提出 PlayFab 服務要求的實體。

### 傳回值

類型：HRESULT

此 API 作業的結果代碼。可能的值為 S\_OK、E\_PF\_NOT\_INITIALIZED 或 E\_FAIL。

## 需求

**標頭：** PFEventPipeline.h

## 另請參閱

[PFEventPipeline 成員](/zh-TW/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members)


## Related topics

- [事件管線教學課程](/zh-TW/services/playfab/sdks/c/event-pipeline/eventpipeline-tutorial.md)
- [PlayFab Services SDK - 事件管線](/zh-TW/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [服務 C API 概觀 - PFEventPipeline.h](/zh-TW/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)
- [PFEventPipelineRemoveUploadingEntity](/zh-TW/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelineremoveuploadingentity.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithEntity](/zh-TW/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithentity.md)
