> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XStoreQueryProductForCurrentGameAsync

> XStoreQueryProductForCurrentGameAsync

# XStoreQueryProductForCurrentGameAsync

提供目前執行中遊戲的市集產品資訊、其 SKU 和供應情況，以及其他中繼資料。

## 語法

```cpp theme={null}
HRESULT XStoreQueryProductForCurrentGameAsync(  
         const XStoreContextHandle storeContextHandle,  
         XAsyncBlock* async  
)  
```

### 參數

*storeContextHandle*   \_In\_\
類型：XStoreContextHandle

由 [XStoreCreateContext](/zh-TW/reference/system/xstore/functions/xstorecreatecontext) 傳回的使用者市集內容控制代碼。

*async*   \_Inout\_\
類型：[XAsyncBlock\*](/zh-TW/reference/system/xasync/structs/xasyncblock)

定義正在進行之非同步工作的 [XAsyncBlock](/zh-TW/reference/system/xasync/structs/xasyncblock)。[XAsyncBlock](/zh-TW/reference/system/xasync/structs/xasyncblock) 可用來輪詢呼叫的狀態並擷取呼叫結果。如需詳細資訊，請參閱 [XAsyncBlock](/zh-TW/reference/system/xasync/structs/xasyncblock)。

### 傳回值

類型：HRESULT

HRESULT 成功或錯誤碼。

## 備註

若要擷取市集產品資訊以及此函式的執行結果，請在呼叫此函式之後呼叫 [XStoreQueryProductForCurrentGameResult](/zh-TW/reference/system/xstore/functions/xstorequeryproductforcurrentgameresult)。

下列程式碼片段示範擷取目前執行中遊戲之市集產品資訊的範例。

```cpp theme={null}
void CALLBACK QueryProductForCurrentGameCallback(XAsyncBlock* asyncBlock)
{
    XStoreProductQueryHandle queryHandle = nullptr;

    HRESULT hr = XStoreQueryProductForCurrentGameResult(
        asyncBlock,
        &queryHandle);

    if (FAILED(hr))
    {
        printf("Failed retrieve the product query handle: 0x%x\r\n", hr);
        XStoreCloseProductsQueryHandle(queryHandle);
        return;
    }

    // Use result of query

     XStoreCloseProductsQueryHandle(queryHandle);
}

void QueryProductForCurrentGame(XStoreContextHandle storeContextHandle, XTaskQueueHandle taskQueueHandle)
{
    auto asyncBlock = std::make_unique<XAsyncBlock>();
    ZeroMemory(asyncBlock.get(), sizeof(*asyncBlock));
    asyncBlock->queue = taskQueueHandle;

    asyncBlock->callback = QueryProductForCurrentGameCallback;

    HRESULT hr = XStoreQueryProductForCurrentGameAsync(
        storeContextHandle,
        asyncBlock.get());

    if (FAILED(hr))
    {
        printf("Failed to get product for current game: 0x%x\r\n", hr);
        return;
    }
}
```

## 需求

**標頭：** XStore.h (包含在 XGameRuntime.h 中)

**程式庫：** xgameruntime.lib

**支援的平台：** Windows、XBOX One 系列主機和 XBOX Series 主機

## 概念文件

* [在您的遊戲中實作遊戲內購買](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/pc-dev/tutorials/pc-e2e-guide/e2e-services/e2e-in-game-purchases)
* [基本市集作業](/zh-TW/publishing/xstore-commerce/xstore-basic-operations)

## 另請參閱

[XStore](/zh-TW/reference/system/xstore/xstore_members)\
[XStoreQueryProductForCurrentGameResult](/zh-TW/reference/system/xstore/functions/xstorequeryproductforcurrentgameresult)\
[XStoreQueryAssociatedProductsAsync](/zh-TW/reference/system/xstore/functions/xstorequeryassociatedproductsasync)\
[XStoreQueryEntitledProductsAsync](/zh-TW/reference/system/xstore/functions/xstorequeryentitledproductsasync)\
[XStoreQueryProductsAsync](/zh-TW/reference/system/xstore/functions/xstorequeryproductsasync)\
[XStoreQueryProductForCurrentGameAsync](/zh-TW/reference/system/xstore/functions/xstorequeryproductforcurrentgameasync)\
[XStoreQueryProductForPackageAsync](/zh-TW/reference/system/xstore/functions/xstorequeryproductforpackageasync)


## Related topics

- [XStoreQueryProductForCurrentGameAsync](/reference/system/xstore/functions/xstorequeryproductforcurrentgameasync.md)
- [XStoreQueryProductForCurrentGameResult](/reference/system/xstore/functions/xstorequeryproductforcurrentgameresult.md)
