> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XGameSaveFilesGetFolderWithUiResult

> XGameSaveFilesGetFolderWithUiResult

# XGameSaveFilesGetFolderWithUiResult

傳回可用來容納目錄和檔案以儲存在雲端的資料夾。

## 語法

```cpp theme={null}
HRESULT XGameSaveFilesGetFolderWithUiResult(
  XAsyncBlock * async,
  size_t folderSize,
  char * folderResult
)
```

### 參數

`async`\
類型：*In* XAsyncBlock \*

包含非同步呼叫的資訊。

`folderSize`\
類型：*In* size\_t

資料夾路徑的大小 (以位元組為單位)。

`folderResult`\
類型：*Out\_writes\_bytes*(folderSize) char \*

用來容納目錄和檔案以儲存在雲端的資料夾。

### 傳回值

類型：HRESULT

函式結果。

## 備註

遊戲應在傳回的資料夾中建立目錄和檔案。任何不在子路徑 (即容器) 中的檔案都會被忽略，因為所有項目都應位於容器內才能儲存在雲端。

## 需求

**標頭：** XGameSaveFiles.h

## 概念文件

* [在您的遊戲中實作雲端存檔](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/pc-dev/tutorials/pc-e2e-guide/e2e-services/e2e-cloud-saves)

## 另請參閱

[XGameSaveFiles 成員](/zh-TW/reference/system/xgamesavefiles/xgamesavefiles_members)\
[XGameSaveFiles 概觀](/zh-TW/build/core-features/common/game-save/xgamesavefiles)


## Related topics

- [XGameSaveFilesGetFolderWithUiResult](/reference/system/xgamesavefiles/functions/xgamesavefilesgetfolderwithuiresult.md)
- [XGameSaveFiles](/reference/system/xgamesavefiles/xgamesavefiles_members.md)
- [XGameSaveFilesGetFolderWithUiAsync](/reference/system/xgamesavefiles/functions/xgamesavefilesgetfolderwithuiasync.md)
- [PFGameSaveFilesGetFolder](/services/playfab/api-references/c/pfgamesavefiles/functions/pfgamesavefilesgetfolder.md)
- [PFGameSaveFilesGetFolderSize](/services/playfab/api-references/c/pfgamesavefiles/functions/pfgamesavefilesgetfoldersize.md)
