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# XblMultiplayerSessionReference

> XblMultiplayerSessionReference

# XblMultiplayerSessionReference

代表多人遊戲工作階段的參考。

## 語法

```cpp theme={null}
typedef struct XblMultiplayerSessionReference {  
    char Scid[XBL_SCID_LENGTH];  
    char SessionTemplateName[XBL_MULTIPLAYER_SESSION_TEMPLATE_NAME_MAX_LENGTH];  
    char SessionName[XBL_MULTIPLAYER_SESSION_NAME_MAX_LENGTH];  
} XblMultiplayerSessionReference  
```

### 成員

*Scid*\
類型：char\[XBL\_SCID\_LENGTH]

遊戲專屬的服務設定識別碼 (SCID)。

*SessionTemplateName*\
類型：char\[XBL\_MULTIPLAYER\_SESSION\_TEMPLATE\_NAME\_MAX\_LENGTH]

工作階段的範本名稱。

*SessionName*\
類型：char\[XBL\_MULTIPLAYER\_SESSION\_NAME\_MAX\_LENGTH]

工作階段的名稱。

## 需求

**標頭：** multiplayer\_c.h

## 另請參閱

[multiplayer\_c](/zh-TW/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionReferenceIsValid](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionreferenceisvalid.md)
- [XblMultiplayerSessionReferenceCreate](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionreferencecreate.md)
- [XblMultiplayerSessionReferenceToUriPath](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionreferencetouripath.md)
- [XblMultiplayerSessionReferenceParseFromUriPath](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionreferenceparsefromuripath.md)
- [XblMultiplayerGetSessionAsync](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsessionasync.md)
