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# XblMultiplayerSessionInitializationInfo

> XblMultiplayerSessionInitializationInfo

# XblMultiplayerSessionInitializationInfo

在成員初始化期間出現。

## 語法

```cpp theme={null}
typedef struct XblMultiplayerSessionInitializationInfo {  
    XblMultiplayerInitializationStage Stage;  
    time_t StageStartTime;  
    uint32_t Episode;  
} XblMultiplayerSessionInitializationInfo  
```

### 成員

*Stage*\
類型：[XblMultiplayerInitializationStage](/zh-TW/reference/live/xsapi-c/multiplayer_c/enums/xblmultiplayerinitializationstage)

'stage' 會從 "joining" 進入 "measuring"，再進入 "evaluating"。如果第 1 個 episode 失敗，'stage' 會設定為 "failed"，且工作階段無法初始化。否則，當初始化 episode 完成時，會移除 'initializing' 物件。如果已設定 'autoEvaluate'，則會略過 "evaluating"。如果 'metrics' 和 'measurementServerAddresses' 都未設定，則會略過 "measuring"。

*StageStartTime*\
類型：time\_t

初始化階段開始的時間。

*Episode*\
類型：uint32\_t

如果已設定 member\_initialization，且成員上的 Initialize 為 true，則成員會被指派給 InitializingEpisode。episode 是一組需要套用 QoS 計量的使用者。未設定 InitializingEpisode 時，此值為 0。此值只有在手動管理 QoS 時才有用。

## 需求

**標頭：** multiplayer\_c.h

## 另請參閱

[multiplayer\_c](/zh-TW/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerInitializationStage](/zh-TW/reference/live/xsapi-c/multiplayer_c/enums/xblmultiplayerinitializationstage.md)
- [XblMultiplayerSessionGetInitializationInfo](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessiongetinitializationinfo.md)
- [XblMultiplayerSessionSetInitializationSucceeded](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetinitializationsucceeded.md)
- [XblMultiplayerSessionConstantsSetMemberInitialization](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionconstantssetmemberinitialization.md)
- [XblMultiplayerSessionInfo](/zh-TW/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessioninfo.md)
