> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblMultiplayerSetTransferHandleResult

> XblMultiplayerSetTransferHandleResult

# XblMultiplayerSetTransferHandleResult

取得 XblMultiplayerSetTransferHandleAsync 作業的結果。

## 語法

```cpp theme={null}
HRESULT XblMultiplayerSetTransferHandleResult(  
         XAsyncBlock* async,  
         XblMultiplayerSessionHandleId* handleId  
)  
```

### 參數

*async*   \_In\_\
類型：XAsyncBlock\*

此作業的 AsyncBlock。

*handleId*   \_Out\_\
類型：[XblMultiplayerSessionHandleId\*](/zh-TW/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionhandleid)

傳回多人遊戲工作階段控制代碼識別碼。此控制代碼保存 MPSD 傳輸控制代碼的唯一識別碼。

### 傳回值

類型：HRESULT

此 API 作業的 HRESULT 傳回碼。

## 需求

**標頭：** multiplayer\_c.h

**程式庫：** Microsoft.Xbox.Services.14x.GDK.C.lib

## 另請參閱

[multiplayer\_c](/zh-TW/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionHandleId](/zh-TW/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionhandleid.md)
- [XblMultiplayerSetTransferHandleAsync](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersettransferhandleasync.md)
- [XblMultiplayerWriteSessionByHandleResult](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerwritesessionbyhandleresult.md)
- [XblMultiplayerGetSearchHandlesResult](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsearchhandlesresult.md)
- [XblMultiplayerGetSessionByHandleResult](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsessionbyhandleresult.md)
