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# XblMultiplayerSessionSetInitializationSucceeded

> XblMultiplayerSessionSetInitializationSucceeded

# XblMultiplayerSessionSetInitializationSucceeded

此值只能在建立新工作階段時設定。

## 語法

```cpp theme={null}
void XblMultiplayerSessionSetInitializationSucceeded(  
         XblMultiplayerSessionHandle handle,  
         bool initializationSucceeded  
)  
```

### 參數

*handle*   \_In\_\
類型：[XblMultiplayerSessionHandle](/zh-TW/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

多人遊戲工作階段的控制代碼。

*initializationSucceeded*   \_In\_\
類型：bool

若初始化成功則為 True，否則為 false。

### 傳回值

類型：void

## 需求

**標頭：** multiplayer\_c.h

**程式庫：** Microsoft.Xbox.Services.14x.GDK.C.lib

## 另請參閱

[multiplayer\_c](/zh-TW/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionConstantsSetMemberInitialization](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionconstantssetmemberinitialization.md)
- [XblMultiplayerSessionInitializationInfo](/zh-TW/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessioninitializationinfo.md)
- [XblMultiplayerSessionGetInitializationInfo](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessiongetinitializationinfo.md)
- [XblMultiplayerSessionSetSessionChangeSubscription](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetsessionchangesubscription.md)
- [XblMultiplayerSessionSetClosed](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetclosed.md)
