> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblMultiplayerSessionSetHostDeviceToken

> XblMultiplayerSessionSetHostDeviceToken

# XblMultiplayerSessionSetHostDeviceToken

設定主機的裝置權杖。

## 語法

```cpp theme={null}
void XblMultiplayerSessionSetHostDeviceToken(  
         XblMultiplayerSessionHandle handle,  
         XblDeviceToken hostDeviceToken  
)  
```

### 參數

*handle*   \_In\_\
類型：[XblMultiplayerSessionHandle](/zh-TW/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

多人遊戲工作階段的控制代碼。

*hostDeviceToken*   \_In\_\
類型：[XblDeviceToken](/zh-TW/reference/live/xsapi-c/multiplayer_c/structs/xbldevicetoken)

主機裝置權杖。

### 傳回值

類型：void

## 備註

如果已設定 "peerToHostRequirements" 且已設定此值，則測量階段會假設指定的主機為正確的主機，並且只測量到該主機的計量。

## 需求

**標頭：** multiplayer\_c.h

**程式庫：** Microsoft.Xbox.Services.14x.GDK.C.lib

## 另請參閱

[multiplayer\_c](/zh-TW/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [從 MPSD 移至 PlayFab Multiplayer 與 MPA](/zh-TW/services/xbox-services/multiplayer/mpsd/concepts/live-mpsd-to-mlp.md)
- [多人遊戲工作](/zh-TW/services/xbox-services/multiplayer/mpsd/how-to/live-mpsd-how-tos.md)
- [XblMultiplayerManagerGameSessionSetSynchronizedHost](/zh-TW/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagergamesessionsetsynchronizedhost.md)
- [XblMultiplayerManagerLobbySessionSetSynchronizedHost](/zh-TW/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagerlobbysessionsetsynchronizedhost.md)
- [XblMultiplayerSessionConstantsSetPeerToHostRequirements](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionconstantssetpeertohostrequirements.md)
