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# XblMultiplayerSessionConstantsSetMemberInitialization

> XblMultiplayerSessionConstantsSetMemberInitialization

# XblMultiplayerSessionConstantsSetMemberInitialization

如果已設定 'memberInitialization' 物件，工作階段會預期用戶端系統或遊戲在建立工作階段之後及/或新成員加入工作階段時執行初始化。只有在建立新工作階段時才能設定此項目。

## 語法

```cpp theme={null}
HRESULT XblMultiplayerSessionConstantsSetMemberInitialization(  
         XblMultiplayerSessionHandle handle,  
         XblMultiplayerMemberInitialization memberInitialization  
)  
```

### 參數

*handle*   \_In\_\
類型：[XblMultiplayerSessionHandle](/zh-TW/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

多人遊戲工作階段的控制代碼。

*memberInitialization*   \_In\_\
類型：[XblMultiplayerMemberInitialization](/zh-TW/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayermemberinitialization)

指定成員初始化參數的物件。

### 傳回值

類型：HRESULT

此 API 作業的 HRESULT 傳回碼。

## 備註

工作階段會自動追蹤逾時和初始化階段，如果已設定任何計量，也包括 QoS 測量。對於已設定 'initializationEpisode' 的成員，這些逾時會覆寫工作階段的保留和就緒逾時。

## 需求

**標頭：** multiplayer\_c.h

**程式庫：** Microsoft.Xbox.Services.14x.GDK.C.lib

## 另請參閱

[multiplayer\_c](/zh-TW/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerMemberInitialization](/zh-TW/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayermemberinitialization.md)
- [XblMultiplayerSessionConstantsSetMaxMembersInSession](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionconstantssetmaxmembersinsession.md)
- [XblMultiplayerSessionConstantsSetTimeouts](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionconstantssettimeouts.md)
- [XblMultiplayerSessionSetInitializationSucceeded](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetinitializationsucceeded.md)
- [XblMultiplayerSessionConstantsSetCapabilities](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionconstantssetcapabilities.md)
