> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# XblMultiplayerGetSessionByHandleResult

> XblMultiplayerGetSessionByHandleResult

# XblMultiplayerGetSessionByHandleResult

取得 XblMultiplayerGetSessionByHandleAsync 呼叫的結果。

## 語法

```cpp theme={null}
HRESULT XblMultiplayerGetSessionByHandleResult(  
         XAsyncBlock* async,  
         XblMultiplayerSessionHandle* handle  
)  
```

### 參數

*async*   \_In\_\
類型：XAsyncBlock\*

此作業的 AsyncBlock。

*handle*   \_Out\_\
類型：[XblMultiplayerSessionHandle\*](/zh-TW/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

傳回本機多人遊戲工作階段物件新執行個體的控制代碼。呼叫者必須使用 [XblMultiplayerSessionCloseHandle](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionclosehandle) 將其釋放。

### 傳回值

類型：HRESULT

此 API 作業的 HRESULT 傳回碼。

## 備註

如果工作階段不存在，此 API 會傳回 \_\_HRESULT\_FROM\_WIN32(ERROR\_RESOURCE\_DATA\_NOT\_FOUND) 和 null XblMultiplayerSessionHandle。

## 需求

**標頭：** multiplayer\_c.h

**程式庫：** Microsoft.Xbox.Services.14x.GDK.C.lib

## 另請參閱

[multiplayer\_c](/zh-TW/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerGetSessionResult](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsessionresult.md)
- [XblMultiplayerWriteSessionByHandleResult](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerwritesessionbyhandleresult.md)
- [XblMultiplayerWriteSessionResult](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerwritesessionresult.md)
- [XblMultiplayerSessionHandleId](/zh-TW/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionhandleid.md)
- [XblMultiplayerGetSessionByHandleAsync](/zh-TW/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsessionbyhandleasync.md)
