> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12XBOX_RAYTRACING_OPTIONS (XBOX Series 主機)

> 描述可在 RTPSO 上設定的擴充選項。  

描述可在 RTPSO 上設定的擴充選項。

## 語法

```cpp theme={null}
typedef struct D3D12XBOX_RAYTRACING_OPTIONS {  
    D3D12XBOX_RAYTRACING_OPTIONS_TRAVERSE_TYPE traverseType : 4;  
    BOOL shortStack : 1;  
} D3D12XBOX_RAYTRACING_OPTIONS  
```

### 成員

*traverseType*\
類型：[D3D12XBOX\_RAYTRACING\_OPTIONS\_TRAVERSE\_TYPE](/zh-TW/reference/graphics/d3d12_xs/enums/d3d12xbox_raytracing_options_traverse_type)

周遊覆寫的類型

*shortStack*\
類型：BOOL

是否使用短堆疊周遊 (已淘汰)

## 備註

由 XDXR 內部使用

## 需求

**標頭：** d3d12\_xs.h\
**支援的平台**：XBOX Series 主機

## 另請參閱

[d3d12\_xs](/zh-TW/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [D3D12_RAYTRACING_PIPELINE_FLAGS (XBOX Series consoles)](/reference/graphics/d3d12/enums/d3d12_raytracing_pipeline_flags_public.md)
- [D3D12_RAYTRACING_GEOMETRY_FLAGS (XBOX Series consoles)](/reference/graphics/d3d12/enums/d3d12_raytracing_geometry_flags_public.md)
- [D3D12_RAYTRACING_INSTANCE_FLAGS (XBOX Series consoles)](/reference/graphics/d3d12/enums/d3d12_raytracing_instance_flags_public.md)
- [D3D12_RAYTRACING_GEOMETRY_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_geometry_desc_public.md)
- [D3D12_RAYTRACING_GEOMETRY_DESC (consolas XBOX Series)](/es/reference/graphics/d3d12/structs/d3d12_raytracing_geometry_desc_public.md)
