> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12XBOX_RAYTRACING_FP16_AABB (XBOX Series 主機)

> 用來描述 FP16 方塊的協助程式結構。  

用來為標準建置描述 FP16 方塊的協助程式結構。

## 語法

```cpp theme={null}
typedef struct D3D12XBOX_RAYTRACING_FP16_AABB {  
    USHORT MinX;  
    USHORT MinY;  
    USHORT MinZ;  
    USHORT MaxX;  
    USHORT MaxY;  
    USHORT MaxZ;  
} D3D12XBOX_RAYTRACING_FP16_AABB  
```

### 成員

*MinX*\
類型：USHORT

*MinY*\
類型：USHORT

*MinZ*\
類型：USHORT

*MaxX*\
類型：USHORT

*MaxY*\
類型：USHORT

*MaxZ*\
類型：USHORT

## 備註

## 需求

**標頭：** d3d12\_xs.h\
**支援的平台**：XBOX Series 主機

## 另請參閱

[d3d12\_xs](/zh-TW/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [D3D12_RAYTRACING_AABB (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_aabb_public.md)
- [D3D12_RAYTRACING_AABB (consolas XBOX Series)](/es/reference/graphics/d3d12/structs/d3d12_raytracing_aabb_public.md)
- [D3D12_RAYTRACING_AABB (XBOX Series 콘솔)](/ko/reference/graphics/d3d12/structs/d3d12_raytracing_aabb_public.md)
- [D3D12_RAYTRACING_AABB (XBOX Series 本体)](/ja-jp/reference/graphics/d3d12/structs/d3d12_raytracing_aabb_public.md)
- [D3D12_RAYTRACING_GEOMETRY_AABBS_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_raytracing_geometry_aabbs_desc_public.md)
