> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_DISPATCH_MESH_ARGUMENTS (XBOX Series 主機)

> XBOX 不支援。

XBOX 不支援。

## 語法

```cpp theme={null}
typedef struct D3D12_DISPATCH_MESH_ARGUMENTS {  
    UINT ThreadGroupCountX;  
    UINT ThreadGroupCountY;  
    UINT ThreadGroupCountZ;  
} D3D12_DISPATCH_MESH_ARGUMENTS  
```

### 成員

*ThreadGroupCountX*\
類型：UINT

XBOX 不支援。

*ThreadGroupCountY*\
類型：UINT

XBOX 不支援。

*ThreadGroupCountZ*\
類型：UINT

XBOX 不支援。

## 需求

**標頭：** d3d12\_xs.h\
**支援的平台：** XBOX Series 主機

## 另請參閱

[d3d12\_xs](/zh-TW/reference/graphics/d3d12_xs/d3d12_xs_members)\
[https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html](https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html)


## Related topics

- [NDA 主題目錄 - Microsoft Learn 線上連結](/zh-TW/nda/nda-topic-directory.md)
- [D3D12_DISPATCH_ARGUMENTS](/reference/graphics/d3d12/structs/d3d12_dispatch_arguments_public.md)
- [D3D12_MESH_SHADER_TIER (XBOX Series consoles)](/reference/graphics/d3d12_xs/enums/d3d12_mesh_shader_tier_xs.md)
- [D3D12_DISPATCH_RAYS_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_dispatch_rays_desc_public.md)
- [D3D12_MESH_SHADER_TIER (consolas XBOX Series)](/es/reference/graphics/d3d12_xs/enums/d3d12_mesh_shader_tier_xs.md)
