> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetPipelineStateX (XBOX Series 主機)

> 擷取父狀態物件。

擷取所擁有的管線狀態。不會更新參考計數器。

## 語法

```cpp theme={null}
void GetPipelineStateX(  
         ID3D12PipelineState** ppPipelineState  
)  
```

### 參數

*ppPipelineState*   \_Out\_\
類型：ID3D12PipelineState\*\*

指向擁有者狀態物件的指標

### 傳回值

類型：void

無

## 需求

**標頭：** d3d12\_xs.h

**程式庫：** d3d12\_xs.lib\
**支援的平台：** XBOX Series 主機

## 另請參閱

[ID3D12StateObject](/zh-TW/reference/graphics/d3d12_xs/interfaces/ID3D12StateObject/id3d12stateobject)


## Related topics

- [NDA 主題目錄 - Microsoft Learn 線上連結](/zh-TW/nda/nda-topic-directory.md)
- [GetPipelineStackSize (XBOX Series 主機)](/zh-TW/reference/graphics/d3d12/interfaces/id3d12stateobjectproperties/methods/id3d12stateobjectproperties_getpipelinestacksize_public.md)
- [SetPipelineState1 (XBOX Series 主機)](/zh-TW/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist4/methods/id3d12graphicscommandlist4_setpipelinestate1_public.md)
- [SetPipelineStackSize (XBOX Series 主機)](/zh-TW/reference/graphics/d3d12/interfaces/id3d12stateobjectproperties/methods/id3d12stateobjectproperties_setpipelinestacksize_public.md)
- [D3D12_RAYTRACING_PIPELINE_CONFIG (XBOX Series 主機)](/zh-TW/reference/graphics/d3d12/structs/d3d12_raytracing_pipeline_config_public.md)
