> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# DXGI_SWAP_EFFECT (XBOX Series 主機)

> 定義處理顯示表面中像素的選項。

定義處理顯示表面中像素的選項。

## 語法

```cpp theme={null}
typedef enum DXGI_SWAP_EFFECT    
{  
    DXGI_SWAP_EFFECT_DISCARD = 0,  
    DXGI_SWAP_EFFECT_SEQUENTIAL = 1,  
    DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL = 3  
} DXGI_SWAP_EFFECT  
```

## 常數

| 常數 | 描述 |
| - | - |
| DXGI\_SWAP\_EFFECT\_DISCARD | XBOX Series 主機不支援。 |
| DXGI\_SWAP\_EFFECT\_SEQUENTIAL | XBOX Series 主機不支援。 |
| DXGI\_SWAP\_EFFECT\_FLIP\_SEQUENTIAL | 指定翻轉呈現模型，並指定 DXGI 保留背景緩衝區的內容。 |

## 需求

**標頭:** d3d12\_xs.h\
**支援的平台**: XBOX Series 主機

## 另請參閱

[d3d12\_xs](/zh-TW/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [NDA 主題目錄 - Microsoft Learn 線上連結](/zh-TW/nda/nda-topic-directory.md)
- [DXGI_ADAPTER_DESC2 (XBOX Series consoles)](/reference/graphics/d3d12_xs/structs/dxgi_adapter_desc2.md)
- [DXGI_ADAPTER_DESC2 (consolas XBOX Series)](/es/reference/graphics/d3d12_xs/structs/dxgi_adapter_desc2.md)
- [DXGI_ADAPTER_DESC2 (XBOX Series 主机)](/zh-CN/reference/graphics/d3d12_xs/structs/dxgi_adapter_desc2.md)
- [DXGI_ADAPTER_DESC2 (XBOX Series 콘솔)](/ko/reference/graphics/d3d12_xs/structs/dxgi_adapter_desc2.md)
