> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# DXGI_SCALING (XBOX Series 主機)

> 識別背景緩衝區大小與目標輸出大小不符時的調整大小行為。

識別背景緩衝區大小與目標輸出大小不符時的調整大小行為。

## 語法

```cpp theme={null}
typedef enum DXGI_SCALING    
{  
    DXGI_SCALING_STRETCH = 0,  
    DXGI_SCALING_NONE = 1,  
} DXGI_SCALING  
```

## 常數

| 常數 | 描述 |
| - | - |
| DXGI\_SCALING\_STRETCH | 指示 DXGI 縮放背景緩衝區內容以符合呈現目標大小。 |
| DXGI\_SCALING\_NONE | 指示 DXGI 在呈現目標大小不等於背景緩衝區大小時，不進行任何縮放即顯示背景緩衝區內容。 |

## 備註

XBOX Series X|S 上不使用此列舉。

## 需求

**標頭:** d3d12\_xs.h\
**支援的平台**: XBOX Series 主機\


## 另請參閱

[d3d12\_xs](/zh-TW/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [DXGI_ADAPTER_DESC2 (XBOX Series consoles)](/reference/graphics/d3d12_xs/structs/dxgi_adapter_desc2.md)
- [DXGI_ADAPTER_DESC2 (consolas XBOX Series)](/es/reference/graphics/d3d12_xs/structs/dxgi_adapter_desc2.md)
- [DXGI_ADAPTER_DESC2 (XBOX Series 主机)](/zh-CN/reference/graphics/d3d12_xs/structs/dxgi_adapter_desc2.md)
- [DXGI_ADAPTER_DESC2 (XBOX Series 콘솔)](/ko/reference/graphics/d3d12_xs/structs/dxgi_adapter_desc2.md)
- [DXGI_ADAPTER_DESC2 (XBOX Series 本体)](/ja-jp/reference/graphics/d3d12_xs/structs/dxgi_adapter_desc2.md)
