> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12XBOX_DRIVER_HINT (XBOX Series 主機)

> 傳遞給驅動程式以啟用特定功能的提示。

傳遞給驅動程式以啟用特定功能的提示。

## 語法

```cpp theme={null}
typedef enum D3D12XBOX_DRIVER_HINT    
{  
    D3D12XBOX_DRIVER_HINT_VRAM_SPILL_ENABLE = 1,  
    D3D12XBOX_DRIVER_HINT_MEMORY_STATISTICS_ENABLE = 2,  
    D3D12XBOX_DRIVER_HINT_STALL_STATISTICS_ENABLE = 3,  
    D3D12XBOX_DRIVER_HINT_SYSMON_STATISTICS_ENABLE = 4,  
    D3D12XBOX_DRIVER_HINT_CONSTANT_BUFFER_OFFSETS_IN_CONSTANTS = 6,  
    D3D12XBOX_DRIVER_HINT_CPU_SINGLE_STEPPER_ENABLE = 9,  
    D3D12XBOX_DRIVER_HINT_GPU_SINGLE_STEPPER_ENABLE = 10,  
    D3D12XBOX_DRIVER_HINT_7_CONTEXT_ENABLE = 11,  
    D3D12XBOX_DRIVER_HINT_OPTIMIZE_GPU_BLOCK_MEMORY_PRIORITIES = 12,  
    D3D12XBOX_DRIVER_HINT_DEBUG_BREAK_ON_SHADER_COMPILATION = 13,  
    D3D12XBOX_DRIVER_HINT_REDUCE_KICKOFF_CONTEXT_ROLLS = 14,  
    D3D12XBOX_DRIVER_HINT_LEGACY_TILE_MODE_SELECTIONS = 15,  
    D3D12XBOX_DRIVER_HINT_ENABLE_D3D12_DMA_CMDQUEUE_FENCE_VALIDATION = 21,  
    D3D12XBOX_DRIVER_HINT_CORRUPT_CMD_BUF = 22,  
    D3D12XBOX_DRIVER_HINT_DEBUG_DUMP_RESOURCE_DATABASE            = 23,  
    D3D12XBOX_DRIVER_HINT_SET_DCC_CLEAR_CACHE_HASH                = 24,
    D3D12XBOX_DRIVER_HINT_MINIMAL_INSTRUMENTATION_TIMING_CAPTURE  = 27,
    XBOX_DRIVER_HINT_VRAM_SPILL_ENABLE = D3D12XBOX_DRIVER_HINT_VRAM_SPILL_ENABLE,  
    XBOX_DRIVER_HINT_MEMORY_STATISTICS_ENABLE = D3D12XBOX_DRIVER_HINT_MEMORY_STATISTICS_ENABLE,  
    XBOX_DRIVER_HINT_STALL_STATISTICS_ENABLE = D3D12XBOX_DRIVER_HINT_STALL_STATISTICS_ENABLE,  
    XBOX_DRIVER_HINT_SYSMON_STATISTICS_ENABLE = D3D12XBOX_DRIVER_HINT_SYSMON_STATISTICS_ENABLE,  
    XBOX_DRIVER_HINT_CONSTANT_BUFFER_OFFSETS_IN_CONSTANTS = D3D12XBOX_DRIVER_HINT_CONSTANT_BUFFER_OFFSETS_IN_CONSTANTS,  
    XBOX_DRIVER_HINT_CPU_SINGLE_STEPPER_ENABLE = D3D12XBOX_DRIVER_HINT_CPU_SINGLE_STEPPER_ENABLE,  
    XBOX_DRIVER_HINT_GPU_SINGLE_STEPPER_ENABLE = D3D12XBOX_DRIVER_HINT_GPU_SINGLE_STEPPER_ENABLE,  
    XBOX_DRIVER_HINT_7_CONTEXT_ENABLE = D3D12XBOX_DRIVER_HINT_7_CONTEXT_ENABLE,  
    XBOX_DRIVER_HINT_OPTIMIZE_GPU_BLOCK_MEMORY_PRIORITIES = D3D12XBOX_DRIVER_HINT_OPTIMIZE_GPU_BLOCK_MEMORY_PRIORITIES,  
    XBOX_DRIVER_HINT_DEBUG_BREAK_ON_SHADER_COMPILATION = D3D12XBOX_DRIVER_HINT_DEBUG_BREAK_ON_SHADER_COMPILATION,  
    XBOX_DRIVER_HINT_REDUCE_KICKOFF_CONTEXT_ROLLS = D3D12XBOX_DRIVER_HINT_REDUCE_KICKOFF_CONTEXT_ROLLS,  
    XBOX_DRIVER_HINT_LEGACY_TILE_MODE_SELECTIONS = D3D12XBOX_DRIVER_HINT_LEGACY_TILE_MODE_SELECTIONS,  
    XBOX_DRIVER_HINT_ENABLE_D3D12_DMA_CMDQUEUE_FENCE_VALIDATION = D3D12XBOX_DRIVER_HINT_ENABLE_D3D12_DMA_CMDQUEUE_FENCE_VALIDATION,  
    XBOX_DRIVER_HINT_CORRUPT_CMD_BUF = D3D12XBOX_DRIVER_HINT_CORRUPT_CMD_BUF,  
} D3D12XBOX_DRIVER_HINT  
```

## 常數

| 常數 | 描述 |
| - | - |
| D3D12XBOX\_DRIVER\_HINT\_MINIMAL\_INSTRUMENTATION\_TIMING\_CAPTURE | 在計時擷取中不為高頻率呼叫加上時間戳記，以降低額外負荷 |
| D3D12XBOX\_DRIVER\_HINT\_VRAM\_SPILL\_ENABLE | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_MEMORY\_STATISTICS\_ENABLE | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_STALL\_STATISTICS\_ENABLE | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_SYSMON\_STATISTICS\_ENABLE | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_CONSTANT\_BUFFER\_OFFSETS\_IN\_CONSTANTS | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_CPU\_SINGLE\_STEPPER\_ENABLE | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_GPU\_SINGLE\_STEPPER\_ENABLE | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_7\_CONTEXT\_ENABLE | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_OPTIMIZE\_GPU\_BLOCK\_MEMORY\_PRIORITIES | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_DEBUG\_BREAK\_ON\_SHADER\_COMPILATION | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_REDUCE\_KICKOFF\_CONTEXT\_ROLLS | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_LEGACY\_TILE\_MODE\_SELECTIONS | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_ENABLE\_D3D12\_DMA\_CMDQUEUE\_FENCE\_VALIDATION | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_CORRUPT\_CMD\_BUF | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_DEBUG\_DUMP\_RESOURCE\_DATABASE | 已淘汰 |
| D3D12XBOX\_DRIVER\_HINT\_SET\_DCC\_CLEAR\_CACHE\_HASH | 已淘汰 |
| XBOX\_DRIVER\_HINT\_VRAM\_SPILL\_ENABLE | 已淘汰 |
| XBOX\_DRIVER\_HINT\_MEMORY\_STATISTICS\_ENABLE | 已淘汰 |
| XBOX\_DRIVER\_HINT\_STALL\_STATISTICS\_ENABLE | 已淘汰 |
| XBOX\_DRIVER\_HINT\_SYSMON\_STATISTICS\_ENABLE | 已淘汰 |
| XBOX\_DRIVER\_HINT\_CONSTANT\_BUFFER\_OFFSETS\_IN\_CONSTANTS | 已淘汰 |
| XBOX\_DRIVER\_HINT\_CPU\_SINGLE\_STEPPER\_ENABLE | 已淘汰 |
| XBOX\_DRIVER\_HINT\_GPU\_SINGLE\_STEPPER\_ENABLE | 已淘汰 |
| XBOX\_DRIVER\_HINT\_7\_CONTEXT\_ENABLE | 已淘汰 |
| XBOX\_DRIVER\_HINT\_OPTIMIZE\_GPU\_BLOCK\_MEMORY\_PRIORITIES | 已淘汰 |
| XBOX\_DRIVER\_HINT\_DEBUG\_BREAK\_ON\_SHADER\_COMPILATION | 已淘汰 |
| XBOX\_DRIVER\_HINT\_REDUCE\_KICKOFF\_CONTEXT\_ROLLS | 已淘汰 |
| XBOX\_DRIVER\_HINT\_LEGACY\_TILE\_MODE\_SELECTIONS | 已淘汰 |
| XBOX\_DRIVER\_HINT\_ENABLE\_D3D12\_DMA\_CMDQUEUE\_FENCE\_VALIDATION | 已淘汰 |
| XBOX\_DRIVER\_HINT\_CORRUPT\_CMD\_BUF | 已淘汰 |

## 備註

主要用於內部驅動程式開發。

## 需求

**標頭：** d3d12\_xs.h\
**支援的平台：** XBOX Series 主機

## 另請參閱

[d3d12\_xs](/zh-TW/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [NDA 主題目錄 - Microsoft Learn 線上連結](/zh-TW/nda/nda-topic-directory.md)
- [NDA topic directory - live Microsoft Learn links](/nda/nda-topic-directory.md)
- [D3D12_SHADER_CACHE_KIND_FLAGS (XBOX Series consoles)](/reference/graphics/d3d12/enums/d3d12_shader_cache_kind_flags_public.md)
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