> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_FENCE_FLAGS (XBOX Series 主機)

> 指定柵欄選項。

指定柵欄選項。

## 語法

```cpp theme={null}
typedef enum D3D12_FENCE_FLAGS    
{  
    D3D12_FENCE_FLAG_NONE = 0,  
    D3D12_FENCE_FLAG_SHARED = 0x1,  
    D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,  
    D3D12_FENCE_FLAG_NON_MONITORED = 0x4,  
    D3D12XBOX_FENCE_FLAG_DSTORAGE_DEBUG_USE_AFTER_FREE = 0x80,  
} D3D12_FENCE_FLAGS  
```

## 常數

| 常數 | 描述 |
| - | - |
| D3D12\_FENCE\_FLAG\_NONE | 未指定任何選項。 |
| D3D12\_FENCE\_FLAG\_SHARED | 柵欄為共用。 |
| D3D12\_FENCE\_FLAG\_SHARED\_CROSS\_ADAPTER | 柵欄與另一個 GPU 介面卡共用。 |
| D3D12\_FENCE\_FLAG\_NON\_MONITORED | 柵欄屬於非監視類型。只有在介面卡不支援監視柵欄，或柵欄與不支援監視柵欄的介面卡共用時，才應使用非監視柵欄。 |
| D3D12XBOX\_FENCE\_FLAG\_DSTORAGE\_DEBUG\_USE\_AFTER\_FREE | 待定 |

## 需求

**標頭:** d3d12\_xs.h

**支援的平台**: XBOX Series 主機

## 另請參閱

[d3d12\_xs](/zh-TW/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [D3D12_FENCE_FLAGS](/reference/graphics/d3d12/enums/d3d12_fence_flags_public.md)
- [D3D12_MULTIPLE_FENCE_WAIT_FLAGS](/reference/graphics/d3d12/enums/d3d12_multiple_fence_wait_flags_public.md)
