> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# CD3DX12XBOX_PIPELINE_STATE_STREAM (XBOX One 系列)

> 透過合併介面建立和使用圖形與計算管線狀態的協助程式結構。

透過合併介面建立和使用圖形管線狀態與計算管線狀態的協助程式結構。如需圖形管線狀態和計算管線狀態的詳細資訊，請參閱 [D3D12\_GRAPHICS\_PIPELINE\_STATE\_DESC](/zh-TW/reference/graphics/d3d12_x/structs/d3d12_graphics_pipeline_state_desc) 和 [D3D12\_COMPUTE\_PIPELINE\_STATE\_DESC](https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_compute_pipeline_state_desc)。

## 語法

```cpp theme={null}
typedef struct CD3DX12XBOX_PIPELINE_STATE_STREAM {  
    // ... begin Xbox-specific
    CD3DX12_PIPELINE_STATE_STREAM_PIXEL_SHADER_OPTIONS    PixelShaderOptionsX;
    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_OPTIONS   DepthStencilOptionsX;
    CD3DX12_PIPELINE_STATE_STREAM_GRAPHICS_SHADER_LIMITS  GraphicsShaderLimitsX;
    CD3DX12_PIPELINE_STATE_STREAM_TESSELLATION_PARAMETERS TessellationParametersX;
    CD3DX12_PIPELINE_STATE_STREAM_COMPUTE_SHADER_LIMITS   ComputeShaderLimitsX;
    // ... end Xbox-specific

} CD3DX12XBOX_PIPELINE_STATE_STREAM  
```

### 成員

*PixelShaderOptionsX*\
類型：**CD3DX12\_PIPELINE\_STATE\_STREAM\_PIXEL\_SHADER\_OPTIONS**

描述像素著色器選項

*DepthStencilOptionsX*\
類型：**CD3DX12\_PIPELINE\_STATE\_STREAM\_PIXEL\_SHADER\_OPTIONS**

描述深度樣板選項

*GraphicsShaderLimitsX*\
類型：**CD3DX12\_PIPELINE\_STATE\_STREAM\_GRAPHICS\_SHADER\_LIMITS**

描述圖形著色器限制

*TessellationParametersX*\
類型：**CD3DX12\_PIPELINE\_STATE\_STREAM\_TESSELLATION\_PARAMETER**

描述鑲嵌參數

*ComputeShaderLimitsX*\
類型：**CD3DX12\_PIPELINE\_STATE\_STREAM\_COMPUTE\_SHADER\_LIMITS**

描述計算著色器限制

## 備註

適用於 XBOX One 的 Microsoft Game Development Kit (GDK) 定義了 **CD3DX12XBOX\_PIPELINE\_STATE\_STREAM** 介面，這是 **CD3DX12\_PIPELINE\_STATE\_STREAM** 的擴充版本。它支援此處記載的 XBOX 特有成員變數。如需同時支援 XBOX One 和 PC 之通用介面的詳細資訊，請參閱 [CD3DX12\_PIPELINE\_STATE\_STREAM](https://learn.microsoft.com/en-us/windows/win32/direct3d12/cd3dx12-pipeline-state-stream)。

下列類型定義為範本：

* **CD3DX12\_PIPELINE\_STATE\_STREAM\_PIXEL\_SHADER\_OPTIONS**
* **CD3DX12\_PIPELINE\_STATE\_STREAM\_DEPTH\_STENCIL\_OPTIONS**
* **CD3DX12\_PIPELINE\_STATE\_STREAM\_GRAPHICS\_SHADER\_LIMITS**
* **CD3DX12\_PIPELINE\_STATE\_STREAM\_TESSELLATION\_PARAMETER**
* **CD3DX12\_PIPELINE\_STATE\_STREAM\_COMPUTE\_SHADER\_LIMITS**

如需其定義方式的相關資訊，請參閱 [CD3DX12\_PIPELINE\_STATE\_STREAM\_SUBOBJECT](/zh-TW/reference/graphics/d3d12_x/interfaces/cd3dx12_pipeline_state_stream_subobject/cd3dx12_pipeline_state_stream_subobject)。

## 需求

**標頭：** d3dx12\_x.h

**支援的平台：** XBOX One 系列

## 另請參閱

[d3d12\_x](/zh-TW/reference/graphics/d3d12_x/d3d12_x_members)


## Related topics

- [NDA 主題目錄 - Microsoft Learn 線上連結](/zh-TW/nda/nda-topic-directory.md)
- [D3D12_PIPELINE_STATE_STREAM_DESC](/zh-CN/reference/graphics/d3d12/structs/d3d12_pipeline_state_stream_desc_public.md)
- [D3D12_CACHED_PIPELINE_STATE](/zh-CN/reference/graphics/d3d12/structs/d3d12_cached_pipeline_state_public.md)
- [NDA topic directory - live Microsoft Learn links](/nda/nda-topic-directory.md)
- [D3D12_COMPUTE_PIPELINE_STATE_DESC](/zh-CN/reference/graphics/d3d12/structs/d3d12_compute_pipeline_state_desc_public.md)
