> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_COMMAND_QUEUE_FLAGS (XBOX One 系列)

> 指定用來建立命令佇列的旗標。

指定用來建立命令佇列的旗標。

## 語法

```cpp theme={null}
typedef enum D3D12_COMMAND_QUEUE_FLAGS    
{  
    D3D12_COMMAND_QUEUE_FLAG_NONE = 0,  
    D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_MASK = 0x0f000000,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT = 24,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_LOWEST = D3D12XBOX_COMMAND_QUEUE_PRIORITY_LOWEST < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_LOWER = D3D12XBOX_COMMAND_QUEUE_PRIORITY_LOWER < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_LOW = D3D12XBOX_COMMAND_QUEUE_PRIORITY_LOW < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_MEDIUM = D3D12XBOX_COMMAND_QUEUE_PRIORITY_MEDIUM < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_HIGH = D3D12XBOX_COMMAND_QUEUE_PRIORITY_HIGH < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_HIGHER = D3D12XBOX_COMMAND_QUEUE_PRIORITY_HIGHER < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_HIGHEST = D3D12XBOX_COMMAND_QUEUE_PRIORITY_HIGHEST < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_DEFAULT = D3D12XBOX_COMMAND_QUEUE_PRIORITY_DEFAULT < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
} D3D12_COMMAND_QUEUE_FLAGS  
```

## 常數

| 常數 | 描述 |
| - | - |
| D3D12\_COMMAND\_QUEUE\_NONE | 預設命令佇列。 |
| D3D12\_COMMAND\_QUEUE\_DISABLE\_GPU\_TIMEOUT | 表示要為此命令佇列停用 GPU 逾時。此值在 XBOX 上會被忽略。 |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_MASK | 用於擷取優先順序位元的位元 AND 遮罩。 |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_SHIFT | 用於在 D3D12XBOX\_COMMAND\_QUEUE\_PRIORITY 值與 D3D12\_COMMAND\_QUEUE\_FLAGS 優先順序值之間轉換的位移值。 |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_LOWEST | 最低的相對優先順序。 |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_LOWER | |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_LOW | |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_MEDIUM | 預設優先順序 |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_HIGH | |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_HIGHER | |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_HIGHEST | 最高的相對優先順序。 |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_DEFAULT | D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_MEDIUM 的別名。 |

## 備註

此列舉由 <a href="https://msdn.microsoft.com/library/windows/desktop/dn903796(v=vs.85).aspx">D3D12\_COMMAND\_QUEUE\_DESC</a> 和 [D3D12XBOX\_COMMAND\_QUEUE\_DESC](/zh-TW/reference/graphics/d3d12_x/structs/d3d12xbox_command_queue_desc) 結構使用。

此列舉相當於 D3D12/PC 列舉 <a href="https://msdn.microsoft.com/library/windows/desktop/dn986722(v=vs.85).aspx">D3D12\_COMMAND\_QUEUE\_FLAGS</a>。

## 需求

**標頭：** d3d12\_x.h

**支援的平台：** XBOX One 系列

## 另請參閱

[d3d12\_x](/zh-TW/reference/graphics/d3d12_x/d3d12_x_members)


## Related topics

- [NDA 主題目錄 - Microsoft Learn 線上連結](/zh-TW/nda/nda-topic-directory.md)
- [D3D12_COMMAND_QUEUE_DESC](/reference/graphics/d3d12/structs/d3d12_command_queue_desc_public.md)
- [D3D12_META_COMMAND_PARAMETER_FLAGS](/zh-CN/reference/graphics/d3d12/enums/d3d12_meta_command_parameter_flags_public.md)
- [D3D12_COMMAND_LIST_SUPPORT_FLAGS](/zh-CN/reference/graphics/d3d12/enums/d3d12_command_list_support_flags_public.md)
- [D3D12_COMMAND_QUEUE_PRIORITY](/zh-CN/reference/graphics/d3d12/enums/d3d12_command_queue_priority_public.md)
