> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_STATE_OBJECT_DESC

> 狀態物件的描述。將此結構傳入 ID3D12Device::CreateStateObject。

狀態物件的描述。將此結構類型的值傳遞給 [ID3D12Device5::CreateStateObject](/zh-TW/reference/graphics/d3d12/interfaces/id3d12device5/methods/id3d12device5_createstateobject_public)。

## 語法

```cpp theme={null}
typedef struct D3D12_STATE_OBJECT_DESC
{
    D3D12_STATE_OBJECT_TYPE Type;
    UINT NumSubobjects;
    const D3D12_STATE_SUBOBJECT  pSubobjects;
} D3D12_STATE_OBJECT_DESC
```

### 成員

*Type*\
類型：D3D12\_STATE\_OBJECT\_TYPE

狀態物件的類型。

*NumSubobjects*\
類型：UINT

<i>pSubobjects</i> 陣列的大小。

*pSubobjects*\
類型：const D3D12\_STATE\_SUBOBJECT \*

子物件定義的陣列。

## 需求

**標頭:** d3d12\_xs.h 或 d3d12\_x.h\
**程式庫:** d3d12\_xs.lib 或 d3d12\_x.lib\
**支援的平台**: XBOX Series 主機與 XBOX One 系列


## Related topics

- [D3D12_STATE_OBJECT_TYPE](/zh-TW/reference/graphics/d3d12/enums/d3d12_state_object_type_public.md)
- [D3D12_STATE_SUBOBJECT](/zh-TW/reference/graphics/d3d12/structs/d3d12_state_subobject_public.md)
- [D3D12_STATE_SUBOBJECT_TYPE](/zh-TW/reference/graphics/d3d12/enums/d3d12_state_subobject_type_public.md)
- [D3D12_EXISTING_COLLECTION_DESC (XBOX Series 主機)](/zh-TW/reference/graphics/d3d12/structs/d3d12_existing_collection_desc_public.md)
- [D3D12_STATE_OBJECT_CONFIG](/zh-TW/reference/graphics/d3d12/structs/d3d12_state_object_config_public.md)
