> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV

> 用於儲存光線追蹤加速結構的著色器資源檢視 (SRV) 結構。

用於儲存光線追蹤加速結構的著色器資源檢視 (SRV) 結構。

## 語法

```cpp theme={null}
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
{
    D3D12_GPU_VIRTUAL_ADDRESS Location;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
```

### 成員

*Location*\
類型：D3D12\_GPU\_VIRTUAL\_ADDRESS

SRV 的 GPU 虛擬位址。

## 需求

**標頭:** d3d12\_xs.h\
**程式庫:** d3d12\_xs.lib\
**支援的平台**: XBOX Series 主機


## Related topics

- [D3D12_SHADER_RESOURCE_VIEW_DESC](/zh-TW/reference/graphics/d3d12/structs/d3d12_shader_resource_view_desc_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE](/zh-TW/reference/graphics/d3d12/enums/d3d12_raytracing_acceleration_structure_type_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC](/zh-TW/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_desc_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS](/zh-TW/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_inputs_public.md)
- [D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER](/zh-TW/reference/graphics/d3d12/structs/d3d12_serialized_raytracing_acceleration_structure_header_public.md)
