> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SetComputeRootConstantBufferView

> 在計算根簽章中設定常數緩衝區的 CPU 描述元控制代碼。

在計算根簽章中設定常數緩衝區的 CPU 描述元控制代碼。

## 語法

```cpp theme={null}
void SetComputeRootConstantBufferView(
    UINT RootParameterIndex,
    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
)
```

### 參數

*RootParameterIndex \[in]*\
類型：UINT

用於繫結的位置編號。

*BufferLocation \[in]*\
類型：D3D12\_GPU\_VIRTUAL\_ADDRESS

指定常數緩衝區的 D3D12\_GPU\_VIRTUAL\_ADDRESS。

### 傳回值

類型：void

無。

## 需求

**標頭:** d3d12\_xs.h 或 d3d12\_x.h\
**程式庫:** d3d12\_xs.lib 或 d3d12\_x.lib\
**支援的平台**: XBOX Series 主機與 XBOX One 系列

## 另請參閱

[ID3D12GraphicsCommandList](/zh-TW/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/id3d12graphicscommandlist_xs)


## Related topics

- [SetGraphicsRootConstantBufferView](/zh-TW/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setgraphicsrootconstantbufferview_public.md)
- [SetComputeRootUnorderedAccessView](/zh-TW/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputerootunorderedaccessview_public.md)
- [SetComputeRootShaderResourceView](/zh-TW/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputerootshaderresourceview_public.md)
- [SetComputeRoot32BitConstant](/zh-TW/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputeroot32bitconstant_public.md)
- [SetComputeRoot32BitConstants](/zh-TW/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputeroot32bitconstants_public.md)
