> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# ID3D12Fence

> 代表柵欄，這是用於同步處理 CPU 與一或多個 GPU 的物件。(ID3D12Fence)

代表柵欄，這是用於同步處理 CPU 與一或多個 GPU 的物件。

## 需求

**標頭:** d3d12\_xs.h 或 d3d12\_x.h\
**程式庫:** d3d12\_xs.lib 或 d3d12\_x.lib\
**支援的平台**: XBOX Series 主機和 XBOX One 系列

## 另請參閱

[核心介面](https://learn.microsoft.com/en-us/windows/win32/direct3d12/direct3d-12-interfaces)

[以柵欄為基礎的資源管理](https://learn.microsoft.com/en-us/windows/win32/direct3d12/fence-based-resource-management)

[ID3D12Pageable](/zh-TW/reference/graphics/d3d12/interfaces/id3d12pageable/id3d12pageable_public)

[多引擎同步處理](https://learn.microsoft.com/en-us/windows/win32/direct3d12/user-mode-heap-synchronization)


## Related topics

- [ID3D12Fence::Signal](/zh-TW/reference/graphics/d3d12/interfaces/id3d12fence/methods/id3d12fence_signal_public.md)
- [ID3D12Fence1](/zh-TW/reference/graphics/d3d12/interfaces/id3d12fence1/id3d12fence1_public.md)
- [CreateFence](/zh-TW/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createfence_public.md)
- [ID3D12CommandQueue::Signal](/zh-TW/reference/graphics/d3d12/interfaces/id3d12commandqueue/methods/id3d12commandqueue_signal_public.md)
- [SetEventOnMultipleFenceCompletion](/zh-TW/reference/graphics/d3d12/interfaces/id3d12device1/methods/id3d12device1_seteventonmultiplefencecompletion_public.md)
