> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_UAV_DIMENSION

> 識別無序存取檢視選項。

識別無序存取檢視選項。

## 語法

```cpp theme={null}
typedef enum D3D12_UAV_DIMENSION
{
    D3D12_UAV_DIMENSION_UNKNOWN = 0,
    D3D12_UAV_DIMENSION_BUFFER = 1,
    D3D12_UAV_DIMENSION_TEXTURE1D = 2,
    D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
    D3D12_UAV_DIMENSION_TEXTURE2D = 4,
    D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
    D3D12_UAV_DIMENSION_TEXTURE3D = 8
} D3D12_UAV_DIMENSION
```

## 常數

| 常數 | 描述 |
| - | - |
| D3D12\_UAV\_DIMENSION\_UNKNOWN | 檢視類型未知。 |
| D3D12\_UAV\_DIMENSION\_BUFFER | 將資源視為緩衝區。 |
| D3D12\_UAV\_DIMENSION\_TEXTURE1D | 將資源視為 1D 紋理。 |
| D3D12\_UAV\_DIMENSION\_TEXTURE1DARRAY | 將資源視為 1D 紋理陣列。 |
| D3D12\_UAV\_DIMENSION\_TEXTURE2D | 將資源視為 2D 紋理。 |
| D3D12\_UAV\_DIMENSION\_TEXTURE2DARRAY | 將資源視為 2D 紋理陣列。 |
| D3D12\_UAV\_DIMENSION\_TEXTURE3D | 將資源視為 3D 紋理陣列。 |

## 備註

請在 [D3D12\_UNORDERED\_ACCESS\_VIEW\_DESC](/zh-TW/reference/graphics/d3d12/structs/d3d12_unordered_access_view_desc_public) 結構的 **ViewDimension** 成員中，指定此列舉中的其中一個值。

## 需求

**標頭：** d3d12\_xs.h 或 d3d12\_x.h\
**程式庫：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支援的平台**：XBOX Series 主機和 XBOX One 系列主機

## 另請參閱

[核心列舉](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)


## Related topics

- [D3D12_UNORDERED_ACCESS_VIEW_DESC](/zh-TW/reference/graphics/d3d12/structs/d3d12_unordered_access_view_desc_public.md)
- [D3D12_DSV_DIMENSION](/zh-TW/reference/graphics/d3d12/enums/d3d12_dsv_dimension_public.md)
- [D3D12_RTV_DIMENSION](/zh-TW/reference/graphics/d3d12/enums/d3d12_rtv_dimension_public.md)
- [D3D12_BUFFER_UAV](/zh-TW/reference/graphics/d3d12/structs/d3d12_buffer_uav_public.md)
- [D3D12_TEX2D_UAV](/zh-TW/reference/graphics/d3d12/structs/d3d12_tex2d_uav_public.md)
