> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_CONSERVATIVE_RASTERIZATION_MODE

> 識別保守點陣化是開啟還是關閉。(D3D12_CONSERVATIVE_RASTERIZATION_MODE)

識別保守點陣化是開啟還是關閉。

## 語法

```cpp theme={null}
typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
{
    D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
    D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1
} D3D12_CONSERVATIVE_RASTERIZATION_MODE
```

## 常數

| 常數 | 描述 |
| - | - |
| D3D12\_CONSERVATIVE\_RASTERIZATION\_MODE\_OFF | 保守點陣化已關閉。 |
| D3D12\_CONSERVATIVE\_RASTERIZATION\_MODE\_ON | 保守點陣化已開啟。 |

## 備註

此列舉由 [D3D12\_RASTERIZER\_DESC](/zh-TW/reference/graphics/d3d12/structs/d3d12_rasterizer_desc_public) 結構使用。

## 需求

**標頭：** d3d12\_xs.h 或 d3d12\_x.h\
**程式庫：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支援的平台**：XBOX Series 主機和 XBOX One 系列

## 另請參閱

[保守點陣化](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/conservative-rasterization)

[核心列舉](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)

[D3D12\_CONSERVATIVE\_RASTERIZATION\_TIER](/zh-TW/reference/graphics/d3d12/enums/d3d12_conservative_rasterization_tier_public)


## Related topics

- [D3D12_CONSERVATIVE_RASTERIZATION_TIER](/zh-TW/reference/graphics/d3d12/enums/d3d12_conservative_rasterization_tier_public.md)
- [D3D12_CULL_MODE](/zh-TW/reference/graphics/d3d12/enums/d3d12_cull_mode_public.md)
- [D3D12_WRITEBUFFERIMMEDIATE_MODE](/zh-TW/reference/graphics/d3d12/enums/d3d12_writebufferimmediate_mode_public.md)
- [D3D12_FILL_MODE](/zh-TW/reference/graphics/d3d12/enums/d3d12_fill_mode_public.md)
- [D3D12_RESOLVE_MODE](/zh-TW/reference/graphics/d3d12/enums/d3d12_resolve_mode_public.md)
