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# SetShapeXmaOutputBufferValid

> SetShapeXmaOutputBufferValid

# SetShapeXmaOutputBufferValid

設定輸出緩衝區的有效性旗標。

<a id="syntaxSection" />

## 語法

```cpp theme={null}
HRESULT SetShapeXmaOutputBufferValid(  
         SHAPE_XMA_CONTEXT* context,  
         bool valid  
)  
```

<a id="parametersSection" />

### 參數

*context*   \_Inout\_\
類型: [SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context) 物件的指標。

*valid*   \
類型: bool

True 表示輸出緩衝區有效。

<a id="retvalSection" />

### 傳回值

類型: HRESULT

HRESULT 成功或錯誤碼。

<a id="remarksSection" />

## 備註

若要取得輸出緩衝區的有效性旗標，請使用 [GetShapeXmaOutputBufferValid](/zh-TW/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffervalid)。

若要設定輸入緩衝區的有效性旗標，請使用 [SetShapeXmaInputBufferValid](/zh-TW/reference/audio/shapexmacontext/functions/setshapexmainputbuffervalid)。

如需詳細資訊，請參閱 [SHAPE 概觀](/zh-TW/build/console-features/audio/overviews/shape-overview)中的 [XMA](/zh-TW/build/console-features/audio/overviews/shape-overview#ID4EYD) 一節。

<a id="requirementsSection" />

## 需求

**標頭:** shapexmacontext.h

**支援的平台:** XBOX One 系列主機和 XBOX Series 主機

<a id="seealsoSection" />

## 另請參閱

[ShapeXmaContext](/zh-TW/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaOutputBufferValid](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffervalid.md)
- [GetShapeXmaOutputBufferValid](/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffervalid.md)
- [SetShapeXmaInputBufferValid](/reference/audio/shapexmacontext/functions/setshapexmainputbuffervalid.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
