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# SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, void*)

> SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, void*)

# SetShapeXmaOutputBuffer(SHAPE\_XMA\_CONTEXT\*, void\*)

設定輸出緩衝區的位址。

<a id="syntaxSection" />

## 語法

```cpp theme={null}
HRESULT SetShapeXmaOutputBuffer(  
         SHAPE_XMA_CONTEXT* context,  
         void* buffer  
)  
```

<a id="parametersSection" />

### 參數

*context*   \_Inout\_\
類型: [SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context) 物件的指標。

*buffer*   \_In\_\
類型: void\*

輸出緩衝區的指標。

<a id="retvalSection" />

### 傳回值

類型: HRESULT

HRESULT 成功或錯誤碼。

<a id="remarksSection" />

## 備註

若要使用實體位址設定輸出緩衝區的位址，請使用 [SetShapeXmaOutputBuffer(SHAPE\_XMA\_CONTEXT\*, APU\_ADDRESS)](/zh-TW/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer_2)。

若要取得輸出緩衝區的位址，請使用 [GetShapeXmaOutputBuffer](/zh-TW/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffer)。

如需詳細資訊，請參閱 [SHAPE 概觀](/zh-TW/build/console-features/audio/overviews/shape-overview)中的 [XMA](/zh-TW/build/console-features/audio/overviews/shape-overview#ID4EYD) 一節。

<a id="requirementsSection" />

## 需求

**標頭:** shapexmacontext.h

**支援的平台:** XBOX One 系列主機和 XBOX Series 主機

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## 另請參閱

[ShapeXmaContext](/zh-TW/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, void*)](/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer.md)
- [SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer_2.md)
