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# SetShapeXmaInputBuffer1Valid

> SetShapeXmaInputBuffer1Valid

# SetShapeXmaInputBuffer1Valid

設定右側輸入緩衝區的有效性旗標。

<a id="syntaxSection" />

## 語法

```cpp theme={null}
HRESULT SetShapeXmaInputBuffer1Valid(  
         SHAPE_XMA_CONTEXT* context,  
         bool valid  
)  
```

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### 參數

*context*   \_Inout\_\
類型：[SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context)\*

指向 [SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context) 物件的指標。

*valid*   \
類型：bool

如果右側輸入緩衝區有效，則為 True。

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### 傳回值

類型：HRESULT

HRESULT 成功或錯誤碼。

<a id="remarksSection" />

## 備註

若要設定左側輸入緩衝區的有效性旗標，請使用 [SetShapeXmaInputBuffer0Valid](/zh-TW/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0valid)。

若要取得右側輸入緩衝區的有效性旗標，請使用 [GetShapeXmaInputBuffer1Valid](/zh-TW/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1valid)。

如需詳細資訊，請參閱 [SHAPE 概觀](/zh-TW/build/console-features/audio/overviews/shape-overview)中的 [XMA](/zh-TW/build/console-features/audio/overviews/shape-overview#ID4EYD) 一節。

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## 需求

**標頭：** shapexmacontext.h

**支援的平台：** XBOX One 系列主機與 XBOX Series 主機

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## 另請參閱

[ShapeXmaContext](/zh-TW/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaInputBuffer1Valid](/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1valid.md)
- [GetShapeXmaInputBuffer1Valid](/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1valid.md)
- [SetShapeXmaInputBuffer0Valid](/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0valid.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaInputBuffer0Valid](/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0valid.md)
