> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeXmaStopWhenDone

> GetShapeXmaStopWhenDone

# GetShapeXmaStopWhenDone

保留供內部使用。

<a id="syntaxSection" />

## 語法

```cpp theme={null}
bool GetShapeXmaStopWhenDone(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### 參數

*context*   \_In\_\
類型：[SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context)\*

保留供內部使用。

<a id="retvalSection" />

### 傳回值

類型：bool

保留供內部使用。

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## 需求

**標頭：** shapexmacontext.h

**支援的平台：** XBOX One 系列主機與 XBOX Series 主機

<a id="seealsoSection" />

## 另請參閱

[ShapeXmaContext](/zh-TW/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaStopWhenDone](/reference/audio/shapexmacontext/functions/getshapexmastopwhendone.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaStopWhenDone](/reference/audio/shapexmacontext/functions/setshapexmastopwhendone.md)
- [GetShapeXmaInterruptWhenDone](/reference/audio/shapexmacontext/functions/getshapexmainterruptwhendone.md)
