> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeXmaLoopSubframeSkip

> GetShapeXmaLoopSubframeSkip

# GetShapeXmaLoopSubframeSkip

取得迴圈開始時要略過的子框架數目。

<a id="syntaxSection" />

## 語法

```cpp theme={null}
UINT32 GetShapeXmaLoopSubframeSkip(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### 參數

*context*   \_In\_\
類型：[SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context) 物件的指標。

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### 傳回值

類型：UINT32

解碼開始前要略過的子框架數目。有效值為 0 到 4。

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## 備註

如需 XMA 內容迴圈的指引，請參閱 [ACP 概觀](/zh-TW/build/console-features/audio/overviews/acp-overview)中的[針對 PCM 和 XMA 資料使用 SRC 的指導方針](/zh-TW/build/console-features/audio/overviews/acp-overview#ID4EUPAC)。

若要設定要略過的子框架數目，請使用 [SetShapeXmaLoopSubframeSkip](/zh-TW/reference/audio/shapexmacontext/functions/setshapexmaloopsubframeskip)。

如需詳細資訊，請參閱 [SHAPE 概觀](/zh-TW/build/console-features/audio/overviews/shape-overview)中的 [XMA](/zh-TW/build/console-features/audio/overviews/shape-overview#ID4EYD) 一節。

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## 需求

**標頭：** shapexmacontext.h

**支援的平台：** XBOX One 系列主機和 XBOX Series 主機

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## 另請參閱

[ShapeXmaContext](/zh-TW/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaLoopSubframeSkip](/reference/audio/shapexmacontext/functions/getshapexmaloopsubframeskip.md)
- [SetShapeXmaLoopSubframeSkip](/reference/audio/shapexmacontext/functions/setshapexmaloopsubframeskip.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaNumSubframesToSkip](/reference/audio/shapexmacontext/functions/getshapexmanumsubframestoskip.md)
- [SetShapeXmaNumSubframesToSkip](/reference/audio/shapexmacontext/functions/setshapexmanumsubframestoskip.md)
