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# GetShapeXmaInputBufferReadOffset

> GetShapeXmaInputBufferReadOffset

# GetShapeXmaInputBufferReadOffset

取得目前輸入緩衝區的讀取位移。

<a id="syntaxSection" />

## 語法

```cpp theme={null}
UINT32 GetShapeXmaInputBufferReadOffset(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### 參數

*context*   \_In\_\
類型：[SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context) 物件的指標。

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### 傳回值

類型：UINT32

從輸入緩衝區開頭算起的位移 (以位元為單位)。

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## 備註

若要取得目前的輸入緩衝區，請使用 [GetShapeXmaCurrentInputBuffer](/zh-TW/reference/audio/shapexmacontext/functions/getshapexmacurrentinputbuffer)。

若要設定目前輸入緩衝區的讀取位移，請使用 [SetShapeXmaInputBufferReadOffset](/zh-TW/reference/audio/shapexmacontext/functions/setshapexmainputbufferreadoffset)。

如需詳細資訊，請參閱 [SHAPE 概觀](/zh-TW/build/console-features/audio/overviews/shape-overview)中的 [XMA](/zh-TW/build/console-features/audio/overviews/shape-overview#ID4EYD) 一節。

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## 需求

**標頭：** shapexmacontext.h

**支援的平台：** XBOX One 系列主機和 XBOX Series 主機

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## 另請參閱

[ShapeXmaContext](/zh-TW/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaInputBufferReadOffset](/reference/audio/shapexmacontext/functions/getshapexmainputbufferreadoffset.md)
- [SetShapeXmaInputBufferReadOffset](/reference/audio/shapexmacontext/functions/setshapexmainputbufferreadoffset.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaOutputBufferReadOffset](/reference/audio/shapexmacontext/functions/setshapexmaoutputbufferreadoffset.md)
- [GetShapeXmaOutputBufferReadOffset](/reference/audio/shapexmacontext/functions/getshapexmaoutputbufferreadoffset.md)
