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# GetShapeXmaInputBuffer0

> GetShapeXmaInputBuffer0

# GetShapeXmaInputBuffer0

取得左側輸入緩衝區的位址。

<a id="syntaxSection" />

## 語法

```cpp theme={null}
void* GetShapeXmaInputBuffer0(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### 參數

*context*   \_In\_\
類型：[SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context)\*

[SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context) 物件的指標。

<a id="retvalSection" />

### 傳回值

類型：void\*

左側輸入緩衝區的指標。

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## 備註

若要取得右側輸入緩衝區的位址，請使用 [GetShapeXmaInputBuffer1](/zh-TW/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1)。

若要設定左側輸入緩衝區的位址，請使用 [SetShapeXmaInputBuffer0(SHAPE\_XMA\_CONTEXT\*, const void\*)](/zh-TW/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0) 或 [SetShapeXmaInputBuffer0(SHAPE\_XMA\_CONTEXT\*, APU\_ADDRESS)](/zh-TW/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0_2)。

如需詳細資訊，請參閱 [SHAPE 概觀](/zh-TW/build/console-features/audio/overviews/shape-overview)中的 [XMA](/zh-TW/build/console-features/audio/overviews/shape-overview#ID4EYD) 一節。

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## 需求

**標頭：** shapexmacontext.h

**支援的平台：** XBOX One 系列主機和 XBOX Series 主機

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## 另請參閱

[ShapeXmaContext](/zh-TW/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaInputBuffer0](/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0.md)
- [SetShapeXmaInputBuffer0(SHAPE_XMA_CONTEXT*, const void*)](/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0.md)
- [SetShapeXmaInputBuffer0(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0_2.md)
