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# GetShapeXmaCurrentInputBuffer

> GetShapeXmaCurrentInputBuffer

# GetShapeXmaCurrentInputBuffer

取得目前的輸入緩衝區。

<a id="syntaxSection" />

## 語法

```cpp theme={null}
UINT32 GetShapeXmaCurrentInputBuffer(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### 參數

*context*   \_In\_\
類型：[SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context)\*

指向 [SHAPE\_XMA\_CONTEXT](/zh-TW/reference/audio/shapexmacontext/structs/shape_xma_context) 物件的指標。

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### 傳回值

類型：UINT32

目前的輸入緩衝區。0 表示左緩衝區，1 表示右緩衝區。

<a id="remarksSection" />

## 備註

若要取得指向左輸入緩衝區的指標，請使用 [GetShapeXmaInputBuffer0](/zh-TW/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0)。若要取得指向右輸入緩衝區的指標，請使用 [GetShapeXmaInputBuffer1](/zh-TW/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1)。

若要設定目前的輸入緩衝區，請使用 [SetShapeXmaCurrentInputBuffer](/zh-TW/reference/audio/shapexmacontext/functions/setshapexmacurrentinputbuffer)。

如需詳細資訊，請參閱 [SHAPE 概觀](/zh-TW/build/console-features/audio/overviews/shape-overview)的 [XMA](/zh-TW/build/console-features/audio/overviews/shape-overview#ID4EYD) 一節。

<a id="requirementsSection" />

## 需求

**標頭：** shapexmacontext.h

**支援的平台：** XBOX One 系列主機和 XBOX Series 主機

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## 另請參閱

[ShapeXmaContext](/zh-TW/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaCurrentInputBuffer](/reference/audio/shapexmacontext/functions/getshapexmacurrentinputbuffer.md)
- [GetShapeXmaInputBufferReadOffset](/reference/audio/shapexmacontext/functions/getshapexmainputbufferreadoffset.md)
- [SetShapeXmaCurrentInputBuffer](/reference/audio/shapexmacontext/functions/setshapexmacurrentinputbuffer.md)
- [SetShapeXmaInputBufferReadOffset](/reference/audio/shapexmacontext/functions/setshapexmainputbufferreadoffset.md)
